Beispiel #1
0
        public List <BioEnergy> GetMaterialsInProcessing()
        {
            var list = new List <BioEnergy>();

            for (int m = 0; m < _materials.Values.Count; m++)
            {
                EmModuleSaveData savedItem = _materials.Values[m];
                var techTypeID             = (TechType)savedItem.ItemID;
                var gameObject             = GameObject.Instantiate(CraftData.GetPrefabForTechType(techTypeID));

                Pickupable pickupable = gameObject.GetComponent <Pickupable>().Pickup(false);

                list.Add(new BioEnergy(pickupable, savedItem.RemainingCharge));
            }

            return(list);
        }
Beispiel #2
0
        public List <BioEnergy> GetMaterialsInProcessing()
        {
            var list = new List <BioEnergy>();

            for (int m = 0; m < _materials.Values.Count; m++)
            {
                EmModuleSaveData savedItem = _materials.Values[m];

                if (savedItem.ItemID <= 0)
                {
                    continue;
                }

                GameObject prefab = CraftData.GetPrefabForTechType((TechType)savedItem.ItemID);

                if (prefab == null)
                {
                    continue;
                }

                var gameObject = GameObject.Instantiate(prefab);

                if (gameObject == null)
                {
                    continue;
                }

                Pickupable pickupable = gameObject.GetComponent <Pickupable>();

                if (pickupable == null)
                {
                    continue;
                }

                pickupable.Pickup(false);

                list.Add(new BioEnergy(pickupable, savedItem.RemainingCharge));
            }

            return(list);
        }