Beispiel #1
0
        /// <summary>
        //  Creates a new firework of this type. The optional parent firework is used to base
        /// and velocity on.
        /// </summary>
        internal Firework Create(Firework parent)
        {
            var firework = new Firework
            {
                Type         = Type,
                Age          = random.NextFloat(MinAge, MaxAge),
                Mass         = 1,
                Damping      = Damping,
                Acceleration = new Vector3(0, -9.81f, 0),
                Velocity     = random.RandomVector3(MinVelocity, MaxVelocity)
            };

            if (parent != null)
            {
                // The position and velocity are based on the parent.
                firework.Position  = parent.Position;
                firework.Velocity += parent.Velocity;
            }
            else
            {
                int x = random.Next(3) - 1;
                firework.Position = new Vector3(5.0f * x, 0, 0);
            }

            firework.ClearAccumulator();
            return(firework);
        }
Beispiel #2
0
        void Create(int type, int count, Firework parent)
        {
            FireworkRule rule = rules[type - 1];

            for (int i = 0; i < count; i++)
            {
                fireworks.Add(rule.Create(parent));
            }
        }