Beispiel #1
0
        public static void CreateEntryXmlFile()
        {
            string path = AssetBundlePath.GetAssetBundleEntryPath();

            if (File.Exists(path))
            {
                File.Delete(path);
            }
            try
            {
                EditorPlatformPath.CheckDirExistsForFile(path);
                XmlDocument    document = new XmlDocument();
                XmlDeclaration dec      = document.CreateXmlDeclaration("1.0", "UTF-8", null);

                XmlElement root = document.CreateElement("root");
                document.AppendChild(root);

                XmlElement mapping = document.CreateElement("AssetMappings");
                mapping.SetAttribute("manifest", AssetBundlePath.GetManifestAssetBundlePath());
                root.AppendChild(mapping);

                XmlWriterSettings setting = new XmlWriterSettings();
                setting.Indent   = true;
                setting.Encoding = new UTF8Encoding(false);
                XmlWriter write = XmlWriter.Create(path, setting);
                document.Save(write);

                write.Flush();
                write.Close();
            }
            catch (Exception e)
            {
                Debug.LogError(e);
            }
        }
        private static void RemoveNonexistAssetBundleFiles()
        {
            string assetBundleDir = AssetBundlePath.GetAssetBundlePath();

            if (!Directory.Exists(assetBundleDir))
            {
                return;
            }
            //把所有会的bundle文件统计出来,再去检索已存在的bundle,把不存在的移除掉
            List <AssetBundleBuildSearchInfo> allAssetBundleInfos = new List <AssetBundleBuildSearchInfo>();

            foreach (AssetbundleBuildSearchGroupInfo group in AssetBundleConfig.GetAllGroupInfos())
            {
                allAssetBundleInfos.AddRange(group.buildAssets);
            }

            HashSet <string> onlyMoveFileList = new HashSet <string>();

            //以下不移除
            onlyMoveFileList.Add(AssetBundlePath.GetAssetBundleEntryPath().Replace(assetBundleDir, ""));
            onlyMoveFileList.Add(AssetBundlePath.GetManifestAssetBundlePath());
            onlyMoveFileList.Add(AssetBundlePath.GetManifestAssetBundlePath() + ".manifest");

            HashSet <string> hasFilePaths = new HashSet <string>();

            foreach (string s in buildResultInfo.onlyMoveFileList)
            {
                onlyMoveFileList.Add(s);
            }
            foreach (var build in buildResultInfo.needBuildList)
            {
                hasFilePaths.Add(assetBundleDir + build.assetBundleName);
                hasFilePaths.Add(assetBundleDir + build.assetBundleName + ".manifest");
                hasFilePaths.Add(assetBundleDir + build.assetBundleName + ".meta");
                hasFilePaths.Add(assetBundleDir + build.assetBundleName + ".manifest.meta");
            }
            foreach (string path in onlyMoveFileList)
            {
                string p = path.Replace("\\", "/").Replace(AssetBundlePath.ProjectGameAssetsDirectory, "").ToLower();
                hasFilePaths.Add(assetBundleDir + p);
                hasFilePaths.Add(assetBundleDir + p + ".meta");
            }

            string[] files = Directory.GetFiles(assetBundleDir, "*.*", SearchOption.AllDirectories);
            foreach (string f in files)
            {
                string filePath = f.Replace("\\", "/");
                if (!hasFilePaths.Contains(filePath))
                {
                    Debug.Log("移除不存在的历史Bundle>>" + filePath);
                    File.Delete(filePath);
                }
            }

            EditorFileOperate.RemoveEmptyDir(assetBundleDir);
            AssetDatabase.Refresh();
        }
Beispiel #3
0
        public static void AddAssetBundleMapping(Dictionary <string, string> mappings)
        {
            try
            {
                XmlDocument document = new XmlDocument();
                document.Load(AssetBundlePath.GetAssetBundleEntryPath());
                foreach (XmlElement element in document.FirstChild.NextSibling.ChildNodes)
                {
                    if (element.Name == "AssetMappings")
                    {
                        foreach (var map in mappings)
                        {
                            XmlElement targetElement = document.CreateElement("AssetMapping");
                            targetElement.SetAttribute("assetName", map.Key);
                            targetElement.SetAttribute("bundleName", map.Value);
                            element.AppendChild(targetElement);
                        }
                        break;
                    }
                }

                XmlWriterSettings setting = new XmlWriterSettings();
                setting.Indent   = true;
                setting.Encoding = new UTF8Encoding(false);
                string    path  = AssetBundlePath.GetAssetBundleEntryPath();
                XmlWriter write = XmlWriter.Create(path, setting);
                document.Save(write);

                write.Flush();
                write.Close();
            }
            catch (Exception e)
            {
                Debug.LogError(e);
            }
        }