public void RemoveNeighbor(DirectedGraphNode <T> neighborToRemove)
 {
     if (m_Neighbors.Contains(neighborToRemove))
     {
         m_Neighbors.Remove(neighborToRemove);
     }
 }
Beispiel #2
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        /// <summary>
        /// Adds an edge to the directed graph. The direction is from the head vertex to the tail vertex.
        /// </summary>
        /// <param name="headVertex"></param>
        /// <param name="tailVertex"></param>
        public void AddEdge(T headVertex, T tailVertex)
        {
            if (headVertex == null)
            {
                throw new ArgumentNullException(nameof(headVertex));
            }
            if (tailVertex == null)
            {
                throw new ArgumentNullException(nameof(tailVertex));
            }

            bool headIndex = Nodes.ContainsKey(headVertex);
            bool tailIndex = Nodes.ContainsKey(tailVertex);

            if (!headIndex)
            {
                DirectedGraphNode <T> nodeOne = new DirectedGraphNode <T>(headVertex);
                Nodes.Add(headVertex, nodeOne);
            }

            if (!tailIndex)
            {
                DirectedGraphNode <T> nodeTwo = new DirectedGraphNode <T>(tailVertex);
                Nodes.Add(tailVertex, nodeTwo);
            }


            Nodes[headVertex].AddNeighbor(Nodes[tailVertex]);
        }
 public void AddNeighbor(DirectedGraphNode <T> neighborToAdd)
 {
     if (!m_Neighbors.Contains(neighborToAdd))
     {
         m_Neighbors.Add(neighborToAdd);
     }
 }
Beispiel #4
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        public DirectedGraph(T initialNodeData)
        {
            Nodes = new Dictionary <T, DirectedGraphNode <T> >();
            DirectedGraphNode <T> initialNode = new DirectedGraphNode <T>(initialNodeData);

            Nodes.Add(initialNodeData, initialNode);
            NumberOfComponents = 0;
        }
Beispiel #5
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        public void AddVertex(T vertex)
        {
            bool v2Index = Nodes.ContainsKey(vertex);

            if (!v2Index)
            {
                DirectedGraphNode <T> newNode = new DirectedGraphNode <T>(vertex);
                Nodes.Add(vertex, newNode);
            }
        }
Beispiel #6
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        /// <summary>
        /// Generic BFS function. Can be used to solve any problem that requires BFS, just plug in the inspectionFunc.
        /// </summary>
        /// <param name="inspectFunc">Must return true if the search is completed and no more nodes need to be checked</param>
        /// <param name="startId">Starting node, by default it is 0.</param>
        public void Bfs(Func <DirectedGraphNode <T>, bool> inspectFunc, bool countComponents)
        {
            List <DirectedGraphNode <T> > nodes = Nodes.Values.ToList();

            if (nodes.Count == 0)
            {
                return;
            }

            bool[] visited = new bool[nodes.Count];
            visited.Initialize();
            Queue <DirectedGraphNode <T> > nodeQueue = new Queue <DirectedGraphNode <T> >();

            foreach (var undirectedGraphNode in nodes)
            {
                int currentNodeId = nodes.IndexOf(undirectedGraphNode);
                if (!visited[currentNodeId])
                {
                    if (countComponents)
                    {
                        NumberOfComponents++;
                    }
                    nodeQueue.Enqueue(undirectedGraphNode);
                    visited[currentNodeId] = true;
                    while (nodeQueue.Count != 0)
                    {
                        DirectedGraphNode <T> currentNode = nodeQueue.Dequeue();

                        if (inspectFunc != null && inspectFunc(currentNode))
                        {
                            return;
                        }

                        foreach (DirectedGraphNode <T> neighbor in currentNode.GetNeighbors())
                        {
                            if (!visited[nodes.IndexOf(neighbor)])
                            {
                                visited[nodes.IndexOf(neighbor)] = true;
                                nodeQueue.Enqueue(neighbor);
                            }
                        }
                    }
                }
            }
        }
Beispiel #7
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        private void InternalDfs(List <DirectedGraphNode <T> > nodes, bool[] visited, DirectedGraphNode <T> node, Func <DirectedGraphNode <T>, bool> inspectFunc)
        {
            int nodeId = nodes.IndexOf(node);

            visited[nodeId] = true;
            int childLoopItteration = 0;

            foreach (DirectedGraphNode <T> neighbor in node.GetNeighbors())
            {
                if (inspectFunc(neighbor))
                {
                    return;
                }
                if (!visited[nodes.IndexOf(neighbor)])
                {
                    InternalDfs(nodes, visited, neighbor, inspectFunc);
                }
                childLoopItteration++;
            }
        }
 public DirectedGraphNode(DirectedGraphNode <T> initialNeighbor, T data) : this(data)
 {
     m_Neighbors.Add(initialNeighbor);
 }