Beispiel #1
0
        public void Init(Saber parentSaber)
        {
            Console.WriteLine("Replacing Trail");

            saber = parentSaber;

            if (gameObject.name != "LeftSaber" && gameObject.name != "RightSaber")
            {
                Console.WriteLine("Parent not LeftSaber or RightSaber");
                Destroy(this);
            }

            if (saber == null)
            {
                Console.WriteLine("Saber not found");
                Destroy(this);
            }

            SaberWeaponTrail oldtrail = Resources.FindObjectsOfTypeAll <GameCoreInstaller>()
                                        .FirstOrDefault()?.GetPrivateField <BasicSaberModelController>("_basicSaberModelControllerPrefab")
                                        ?.GetPrivateField <SaberWeaponTrail>("_saberWeaponTrail");

            if (oldtrail != null)
            {
                try
                {
                    ReflectionUtil.SetPrivateField(oldtrail, "_multiplierSaberColor", new Color(0f, 0f, 0f, 0f));
                    oldColorManager        = ReflectionUtil.GetPrivateField <ColorManager>(oldtrail, "_colorManager");
                    oldTrailRendererPrefab = ReflectionUtil.GetPrivateField <XWeaponTrailRenderer>(oldtrail, "_trailRendererPrefab");
                    oldtrail.gameObject.SetActive(false);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    Console.WriteLine(e.Message);
                    throw;
                }

                trail = gameObject.AddComponent <CustomWeaponTrail>();
                trail.init(oldTrailRendererPrefab, oldColorManager, PointStart, PointEnd, TrailMaterial, TrailColor, Length, MultiplierColor, colorType);
            }
            else
            {
                Console.WriteLine("Trail not found");
                Destroy(this);
            }
        }