private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
        {
            if (scene.buildIndex > 0)
            {
                if (FirstFetch)
                {
                    Console.WriteLine("Launching coroutine to grab original sabers!");
                    SharedCoroutineStarter.instance.StartCoroutine(PreloadDefaultSabers());
                    Console.WriteLine("Launched!");
                }
            }

            if (scene.name == "GameCore")
            {
                LoadNewSaber(_currentSaberPath);
                SaberScript.LoadAssets();
            }

            if (scene.name == "Menu")
            {
                if (_currentSaber != null)
                {
                    _currentSaber.Unload(true);
                }
                CustomSaberUI.OnLoad();
            }
        }
        void Awake()
        {
            Instance = this;

            foreach (Sprite sprite in Resources.FindObjectsOfTypeAll <Sprite>())
            {
                Icons.Add(sprite);
            }

            try
            {
                var allButtons = Resources.FindObjectsOfTypeAll <Button>();

                _buttonInstance           = Resources.FindObjectsOfTypeAll <Button>().First(x => x.name == "QuitButton");
                _cogWheelButtonInstance   = allButtons.FirstOrDefault(x => x.name == "SettingsButton");
                _downArrowBtn             = allButtons.First(x => x.name == "PageDownButton");
                _upArrowBtn               = allButtons.First(x => x.name == "PageUpButton");
                _backButtonInstance       = allButtons.First(x => x.name == "BackArrowButton");
                _mainMenuViewController   = Resources.FindObjectsOfTypeAll <MainMenuViewController>().First();
                _menuMasterViewController = Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().First();
                _mainMenuRectTransform    = (RectTransform)_buttonInstance.transform.parent;

                AddCustomSaberButton();
            }
            catch (Exception)
            {
            }
        }
Beispiel #3
0
 protected override void DidActivate(bool firstActivation, ActivationType activationType)
 {
     if (firstActivation)
     {
         ui = CustomSaberUI._instance;
         _contentViewController = BeatSaberUI.CreateViewController <TCONT>();
         _rightViewController   = BeatSaberUI.CreateViewController <TRIGHT>();
         title = OnContentCreated(_contentViewController);
     }
     if (activationType == FlowCoordinator.ActivationType.AddedToHierarchy)
     {
         ProvideInitialViewControllers(_contentViewController, null, _rightViewController);
     }
 }
Beispiel #4
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        protected override void DidActivate(bool firstActivation, ActivationType activationType)
        {
            if (firstActivation)
            {
                title = "Saber Select";

                ui = CustomSaberUI._instance;
                _saberListViewController = BeatSaberUI.CreateViewController <SaberListViewController>();
                _saberListViewController.backButtonPressed += Dismiss;
            }

            if (activationType == FlowCoordinator.ActivationType.AddedToHierarchy)
            {
                ProvideInitialViewControllers(_saberListViewController, null, null);
            }
        }
Beispiel #5
0
        private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
        {
            if (scene.name == "NiceEnvironment" || scene.name == "DefaultEnvironment" || scene.name == "BigMirrorEnvironment" || scene.name == "TriangleEnvironment")
            {
                LoadNewSaber(_currentSaberPath);
                SaberScript.LoadAssets();
            }

            if (scene.name == "Menu")
            {
                if (_currentSaber != null)
                {
                    _currentSaber.Unload(true);
                }
                CustomSaberUI.OnLoad();
            }
        }
Beispiel #6
0
        private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
        {
            if (scene.name == "StandardLevel")
            {
                LoadNewSaber(_currentSaberPath);
                SaberScript.LoadAssets();
            }

            if (scene.name == "Menu")
            {
                if (_currentSaber != null)
                {
                    _currentSaber.Unload(true);
                }
                CustomSaberUI.OnLoad();
            }
        }
Beispiel #7
0
        private void Awake()
        {
            _instance = this;
            try
            {
                //_buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "QuitButton"));
                //_backButtonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "BackArrowButton"));
                //_mainMenuViewController = Resources.FindObjectsOfTypeAll<MainMenuViewController>().First();
                _mainFlowCoordinator = Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().First();
                //_mainMenuRectTransform = _buttonInstance.transform.parent as RectTransform;
            }
            catch (Exception e)
            {
                Console.WriteLine("EXCEPTION ON AWAKE(TRY FIND BUTTONS): " + e);
            }

            CreateCustomSaberButton();
        }
Beispiel #8
0
        private void Awake()
        {
            _instance = this;
            try
            {
                //_buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "QuitButton"));
                //_backButtonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "BackArrowButton"));
                //_mainMenuViewController = Resources.FindObjectsOfTypeAll<MainMenuViewController>().First();
                _mainFlowCoordinator = Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().First();
                //_mainMenuRectTransform = _buttonInstance.transform.parent as RectTransform;
            }
            catch (Exception ex)
            {
                Logger.Log($"{ex.Message}\n{ex.StackTrace}", LogLevel.Error);
            }

            CreateCustomSaberButton();
        }
Beispiel #9
0
        public void OnActiveSceneChanged(Scene from, Scene to)
        {
            //if (scene.buildIndex > 0)
            //{
            //    if (FirstFetch)
            //    {
            //        //Logger.Log("Launching coroutine to grab original sabers!", LogLevel.Debug);
            //        //SharedCoroutineStarter.instance.StartCoroutine(PreloadDefaultSabers());
            //        //Logger.Log("Launched!", LogLevel.Debug);
            //    }
            //}

            if (to.name == "GameCore")
            {
                LoadNewSaber(_currentSaberName);
                SaberScript.LoadAssets();
            }

            if (to.name == "MenuCore")
            {
                CustomSaberUI.OnLoad();
            }
        }
        protected override void DidActivate(bool firstActivation, ActivationType activationType)
        {
            _customSaberUI = CustomSaberUI.Instance;

            _backButton = _customSaberUI.CreateBackButton(rectTransform);
            (_backButton.transform as RectTransform).anchorMin        = new Vector2(0, 0);
            (_backButton.transform as RectTransform).anchorMin        = new Vector2(0, 0);
            (_backButton.transform as RectTransform).anchoredPosition = new Vector2(0, 0.5f);
            _backButton.onClick.AddListener(delegate()
            {
                DismissModalViewController(null, false);
            });
            if (customSaberListViewController == null)
            {
                customSaberListViewController = _customSaberUI.CreateViewController <CustomSaberListViewController>();

                customSaberListViewController.rectTransform.anchorMin = new Vector2(0.3f, 0f);
                customSaberListViewController.rectTransform.anchorMax = new Vector2(0.7f, 1f);
            }

            PushViewController(customSaberListViewController, true);

            Resources.FindObjectsOfTypeAll <MainMenuViewController>().First().didFinishEvent += MainMenuNavigated;
        }
        protected override void DidActivate(bool firstActivation, ActivationType activationType)
        {
            previewparent = Instantiate(new GameObject("preview parent"));
            previewparent.transform.position = new Vector3(2.5f, 1, 0.3f);
            previewparent.transform.Rotate(new Vector3(0, -30, 0));
            _customSaberUI        = CustomSaberUI.Instance;
            _parentViewController = GetComponentInParent <CustomSaberMasterViewController>();
            try
            {
                if (_pageDownButton == null)
                {
                    try
                    {
                        _pageDownButton = _customSaberUI.CreateButton(rectTransform, "PageDownButton");
                        ((RectTransform)_pageDownButton.transform).anchorMin        = new Vector2(0.5f, 0f);
                        ((RectTransform)_pageDownButton.transform).anchorMax        = new Vector2(0.5f, 0f);
                        ((RectTransform)_pageDownButton.transform).anchoredPosition = new Vector2(0f, 10f);
                        _pageDownButton.interactable = true;
                        _pageDownButton.onClick.AddListener(delegate()
                        {
                            _sabersTableView.PageScrollDown();
                        });
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine(e);
                        throw;
                    }
                }
                if (_pageUpButton == null)
                {
                    try
                    {
                        _pageUpButton = _customSaberUI.CreateButton(rectTransform, "PageUpButton");
                        ((RectTransform)_pageUpButton.transform).anchorMin        = new Vector2(0.5f, 1f);
                        ((RectTransform)_pageUpButton.transform).anchorMax        = new Vector2(0.5f, 1f);
                        ((RectTransform)_pageUpButton.transform).anchoredPosition = new Vector2(0f, -14f);
                        _pageUpButton.interactable = true;
                        _pageUpButton.onClick.AddListener(delegate()
                        {
                            _sabersTableView.PageScrollUp();
                        });
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine(e);
                        throw;
                    }
                }


                if (_sabersTableView == null)
                {
                    _sabersTableView = new GameObject().AddComponent <TableView>();

                    _sabersTableView.transform.SetParent(rectTransform, false);

                    var viewportMask = Instantiate(Resources.FindObjectsOfTypeAll <Mask>().First(), _sabersTableView.transform, false);
                    viewportMask.transform.DetachChildren();
                    _sabersTableView.GetComponentsInChildren <RectTransform>().First(x => x.name == "Content").transform.SetParent(viewportMask.rectTransform, false);

                    ((RectTransform)_sabersTableView.transform).anchorMin        = new Vector2(0f, 0.5f);
                    ((RectTransform)_sabersTableView.transform).anchorMax        = new Vector2(1f, 0.5f);
                    ((RectTransform)_sabersTableView.transform).sizeDelta        = new Vector2(0f, 60f);
                    ((RectTransform)_sabersTableView.transform).anchoredPosition = new Vector2(0f, 0f);

                    _sabersTableView.didSelectRowEvent += _sabersTableView_DidSelectRowEvent;

                    ReflectionUtil.SetPrivateField(_sabersTableView, "_pageUpButton", _pageUpButton);
                    ReflectionUtil.SetPrivateField(_sabersTableView, "_pageDownButton", _pageDownButton);

                    _sabersTableView.dataSource = this;

                    _sabersTableView.ScrollToRow(0, false);
                }
                else
                {
                    _sabersTableView.ReloadData();
                    _sabersTableView.ScrollToRow(0, false);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
            }


            _songListTableCellInstance = Resources.FindObjectsOfTypeAll <StandardLevelListTableCell>().First(x => (x.name == "StandardLevelListTableCell"));

            LoadSabers();

            base.DidActivate(true, ActivationType.AddedToHierarchy);
        }