Beispiel #1
0
        public static int SpawnNPCAroundNPC(int npcindex, ShotTile shottile, CustomNPCDefinition customnpc)
        {
            NPC npc = Main.npc[npcindex];

            if (npc == null)
            {
                return(-1);
            }

            int x = (int)(npc.position.X + shottile.X);
            int y = (int)(npc.position.Y + shottile.Y);

            return(SpawnCustomNPC(x, y, customnpc));
        }
Beispiel #2
0
        // Returns start position of projectile with shottile offset
        private Vector2 GetStartPosition(CustomNPCVars origin, ShotTile shottile)
        {
            Vector2 offset = new Vector2(shottile.X, shottile.Y);

            return(origin.mainNPC.frame.Center() + offset);
        }