Beispiel #1
0
        internal new static ManualLogSource Logger; // allow access to the logger across the plugin classes

        public void Awake()
        {
            Logger = base.Logger;
            var noHeal = new R2API.CustomBuff("noHeal", new BuffDef {
                buffColor = Color.red,
                canStack  = true,
                isDebuff  = true,
                name      = "NoHeal",
            });

            ConfigFile cfgFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true);

            EnemyChanceToStealItem = cfgFile.Bind(new ConfigDefinition("Global.VanillaTweaks", "EnemyChanceToStealItems"), 0.5, new ConfigDescription(
                                                      "Base chance in percent that enemys steal items from you (basechance*(itemcount/EnemyItemDivisor)"));
            EnemyItemDivisor = cfgFile.Bind(new ConfigDefinition("Global.VanillaTweaks", "EnemyItemDivisor"), 20, new ConfigDescription(
                                                "Enemy item devisior for stealing items from you (basechance*(itemcount/EnemyItemDivisor)"));
            PlayerChanceToStealItem = cfgFile.Bind(new ConfigDefinition("Global.VanillaTweaks", "PlayerChanceToStealItem"), 8.0, new ConfigDescription(
                                                       "Chance in percent that you steal items from the enemy"));

            indexNoHealBuff = BuffAPI.Add(noHeal);
            Assets.Init();
            Hooks.Init();
        }