void OnEnable()
        {
            instance = this;

            hierarchyGUI.OnEnable();
            controlSchemes.OnEnable(hierarchyGUI);
            gamepadProfilesWindow.OnEnable(hierarchyGUI);
            EditorApplication.playModeStateChanged += OnPlayStateChanged;

            ConvertUnityInputManager.ShowStartupWarning();
        }
 void OnEnable()
 {
     instance   = this;
     selections = new Selection[2];
     for (int i = 0; i < 2; i++)
     {
         selections[i] = new Selection();
     }
     ResetSelections();
     ConvertUnityInputManager.ShowStartupWarning();
     controlSchemes.OnEnable();
     EditorApplication.playModeStateChanged += OnPlayStateChanged;
 }