public void OnDestroy()
 {
     Placeholder.Awake();
     SceneManager.sceneLoaded -= Command;
 }
 // Token: 0x06000002 RID: 2 RVA: 0x00002065 File Offset: 0x00000265
 public void OnDestroy()
 {
     Placeholder.Awake();
     SceneManager.sceneLoaded -= new UnityAction <Scene, LoadSceneMode>(this.Command);
 }