public static void Postfix(AttackDirector __instance, MessageCenterMessage message)
 {
     CustomAmmoCategoriesLog.Log.LogWrite($"Try jamm weapon\n");
     while (JammingEnabler.jammQueue.Count > 0)
     {
         AbstractActor actor = JammingEnabler.jammQueue.Dequeue();
         CustomAmmoCategoriesLog.Log.LogWrite($"Try jamm weapon of " + actor.DisplayName + "\n");
         foreach (Weapon weapon in actor.Weapons)
         {
             CustomAmmoCategoriesLog.Log.LogWrite($"  weapon " + weapon.UIName + " rounds since last fire " + weapon.roundsSinceLastFire + "\n");
             if (weapon.roundsSinceLastFire > 0)
             {
                 continue;
             }
             float flatJammingChance = CustomAmmoCategories.getWeaponFlatJammingChance(weapon);
             CustomAmmoCategoriesLog.Log.LogWrite($"  flatJammingChance " + flatJammingChance + "\n");
             if (flatJammingChance > CustomAmmoCategories.Epsilon)
             {
                 CustomAmmoCategoriesLog.Log.LogWrite($"  Try jamm weapon " + weapon.UIName + "\n");
                 float Roll = Random.Range(0.0f, 1.0f);
                 CustomAmmoCategoriesLog.Log.LogWrite($" Jamming chance " + flatJammingChance + " roll " + Roll + "\n");
                 if (Roll < flatJammingChance)
                 {
                     CustomAmmoCategoriesLog.Log.LogWrite($" Jammed!\n");
                     CustomAmmoCategories.AddJam(actor, weapon);
                 }
             }
             if (CustomAmmoCategories.getWeaponCooldown(weapon) > 0)
             {
                 CustomAmmoCategories.AddCooldown(actor, weapon);
             }
         }
     }
 }