Beispiel #1
0
        public static string CopyToHost(out GpuMatrix gmOut, GpuMatrix gmIn)
        {
            if (gmIn.DevHostState == DevHostState.DeviceNotAllocated)
            {
                gmOut = null;
                return("Device data pointer not allocated");
            }

            var hostData = new float[gmIn.Matrix.Data.Length];
            var aa       = new CudaArray();

            var strRet = aa.CopyFloatsFromDevice(hostData,
                                                 gmIn.DevPtr, (uint)gmIn.Matrix.Data.Length);

            if (!String.IsNullOrEmpty(strRet))
            {
                gmOut = null;
                return(strRet);
            }

            gmOut = new GpuMatrix(
                matrix: new Matrix <float>(_rows: gmIn.Matrix.Rows,
                                           _cols: gmIn.Matrix.Cols,
                                           host_data: ImmutableArray.Create(hostData),
                                           matrixFormat: MatrixFormat.Column_Major),
                devPtr: gmIn.DevPtr,
                devHostState: DevHostState.Synched);

            return(String.Empty);
        }
Beispiel #2
0
        public static string CopyToDevice(out GpuMatrix gmOut, GpuMatrix gmIn)
        {
            if (gmIn.DevHostState == DevHostState.DeviceNotAllocated)
            {
                gmOut = null;
                return("Device data pointer not allocated");
            }

            var aa     = new CudaArray();
            var strRet = aa.CopyFloatsToDevice(
                gmIn.Matrix.Data.ToArray(),
                gmIn.DevPtr, (uint)gmIn.Matrix.Data.Length);

            if (!String.IsNullOrEmpty(strRet))
            {
                gmOut = null;
                return(strRet);
            }

            gmOut = new GpuMatrix(
                matrix: gmIn.Matrix,
                devPtr: gmIn.DevPtr,
                devHostState: DevHostState.Synched);

            return(String.Empty);
        }
Beispiel #3
0
        //C = α op ( A ) op ( B ) + β C
        public static string Multiply(
            out GpuMatrix gmOut, IntPtr cublasHandle,
            GpuMatrix gmA, GpuMatrix gmB, GpuMatrix gmC)
        {
            if (gmA.DevHostState == DevHostState.DeviceNotAllocated)
            {
                gmOut = null;
                return("Device data pointer for matrix A not allocated");
            }
            if (gmB.DevHostState == DevHostState.DeviceNotAllocated)
            {
                gmOut = null;
                return("Device data pointer for matrix B not allocated");
            }
            if (gmC.DevHostState == DevHostState.DeviceNotAllocated)
            {
                gmOut = null;
                return("Device data pointer for matrix C not allocated");
            }

            var cuby   = new Cublas();
            var strRet = cuby.cublasSgemm(
                cublas_handle: cublasHandle,
                transa: CublasOp.N,
                transb: CublasOp.N,
                m: (int)gmA.Matrix.Rows,
                n: (int)gmB.Matrix.Cols,
                k: (int)gmA.Matrix.Cols,
                alpha: 1,
                dev_A: gmA.DevPtr,
                lda: (int)gmA.Matrix.Rows,
                dev_B: gmB.DevPtr,
                ldb: (int)gmB.Matrix.Rows,
                beta: 0,
                dev_C: gmC.DevPtr,
                ldc: (int)gmC.Matrix.Rows
                );


            if (!String.IsNullOrEmpty(strRet))
            {
                gmOut = null;
                return(strRet);
            }

            gmOut = new GpuMatrix(
                matrix: gmC.Matrix,
                devPtr: gmC.DevPtr,
                devHostState: DevHostState.DeviceIsNewer);

            return(String.Empty);
        }
Beispiel #4
0
        public static string SetupGpuMatrix(out GpuMatrix gmOut, float[] data, uint rows,
                                            uint cols, MatrixFormat matrixFormat)
        {
            var gpuIn = new GpuMatrix(
                matrix: new Matrix <float>(
                    _rows: rows,
                    _cols: cols,
                    host_data: ImmutableArray.Create(data),
                    matrixFormat: matrixFormat),
                devPtr: new IntPtr(),
                devHostState: DevHostState.DeviceNotAllocated);

            GpuMatrix gpuDeviced;
            var       res = GpuMatrixOps.AllocateOnDevice(out gpuDeviced, gpuIn);

            res = res + GpuMatrixOps.CopyToDevice(out gmOut, gpuDeviced);
            return(res);
        }
Beispiel #5
0
        public static string AllocateOnDevice(out GpuMatrix gmOut, GpuMatrix gmIn)
        {
            IntPtr devData = new IntPtr();

            var aa     = new CudaArray();
            var strRet = aa.MallocFloatsOnDevice(ref devData, (uint)gmIn.Matrix.Data.Length);

            if (!String.IsNullOrEmpty(strRet))
            {
                gmOut = null;
                return(strRet);
            }
            gmOut = new GpuMatrix(
                matrix: gmIn.Matrix,
                devPtr: devData,
                devHostState: DevHostState.HostIsNewer);

            return(String.Empty);
        }
Beispiel #6
0
        public static string ClearOnDevice(out GpuMatrix gmOut, GpuMatrix gmIn)
        {
            if (gmIn.DevHostState == DevHostState.DeviceNotAllocated)
            {
                gmOut = null;
                return("Device data pointer already cleared");
            }

            var aa     = new CudaArray();
            var strRet = aa.ReleaseDevicePtr(gmIn.DevPtr);

            if (!String.IsNullOrEmpty(strRet))
            {
                gmOut = null;
                return(strRet);
            }

            gmOut = new GpuMatrix(
                matrix: gmIn.Matrix,
                devPtr: new IntPtr(),
                devHostState: DevHostState.DeviceNotAllocated);

            return(String.Empty);
        }