public BasicObjectsChunkGenerator(BasicObjectsParams parameters, BasicObjectsMaterials materials)
        {
            if (parameters.isGenTree && materials.tree == null)
            {
                UnityEngine.Debug.LogError("Please drag a Tree into Hierarchy View.");
            }
            if (parameters.isGenTree && materials.treeLeaf == null)
            {
                UnityEngine.Debug.LogError("Please drag a TreeLeaf into Hierarchy View.");
            }
            if (parameters.isGenGrass && materials.sand == null)
            {
                UnityEngine.Debug.LogError("Please drag a Sand into Hierarchy View.");
            }
            if (parameters.isGenFlower && materials.flower == null)
            {
                UnityEngine.Debug.LogError("Please drag a Flower into Hierarchy View.");
            }
            if (parameters.isGenWeed && materials.weed == null)
            {
                UnityEngine.Debug.LogError("Please drag a Weed into Hierarchy View.");
            }
            if (parameters.isGenObsidian && materials.obsidian == null)
            {
                UnityEngine.Debug.LogError("Please drag a Obsidian into Hierarchy View.");
            }
            if (parameters.isGenWater && materials.water == null)
            {
                UnityEngine.Debug.LogError("Please drag a Water into Hierarchy View.");
            }
            if (parameters.isGenCloud && materials.cloud == null)
            {
                UnityEngine.Debug.LogError("Please drag a Cloud into Hierarchy View.");
            }
            if (parameters.isGenSoil && materials.soil == null)
            {
                UnityEngine.Debug.LogError("Please drag a Soil into Hierarchy View.");
            }

            _params    = parameters;
            _materials = materials;
        }
 public PlaneChunkGenerator(BasicObjectsParams parameters, BasicObjectsMaterials materials)
 {
     _params    = parameters;
     _materials = materials;
 }
Beispiel #3
0
        public void Start()
        {
            Math.Noise.SimplexSeed(context.profile.terrain.settings.seed);

            _materials = new BasicObjectsMaterials();

            var materialFactor = context.materialFactory;

            if (_materialDirt != null)
            {
                _materials.dirt = materialFactor.GetMaterial(_materialDirt.GetComponent <LiveBehaviour>().name);
            }
            if (_materialGrass != null)
            {
                _materials.grass = materialFactor.GetMaterial(_materialGrass.GetComponent <LiveBehaviour>().name);
            }
            if (_materialSand != null)
            {
                _materials.sand = materialFactor.GetMaterial(_materialSand.GetComponent <LiveBehaviour>().name);
            }
            if (_materialTree != null)
            {
                _materials.tree = materialFactor.GetMaterial(_materialTree.GetComponent <LiveBehaviour>().name);
            }
            if (_materialTreeLeaf != null)
            {
                _materials.treeLeaf = materialFactor.GetMaterial(_materialTreeLeaf.GetComponent <LiveBehaviour>().name);
            }
            if (_materialObsidian != null)
            {
                _materials.obsidian = materialFactor.GetMaterial(_materialObsidian.GetComponent <LiveBehaviour>().name);
            }
            if (_materialWater != null)
            {
                _materials.water = materialFactor.GetMaterial(_materialWater.GetComponent <LiveBehaviour>().name);
            }
            if (_materialCloud != null)
            {
                _materials.cloud = materialFactor.GetMaterial(_materialCloud.GetComponent <LiveBehaviour>().name);
            }
            if (_materialCloud != null)
            {
                _materials.soil = materialFactor.GetMaterial(_materialSoil.GetComponent <LiveBehaviour>().name);
            }

            _materials.flower = new VoxelMaterial[_materialFlower.Length];
            for (int i = 0; i < _materialFlower.Length; i++)
            {
                _materials.flower[i] = materialFactor.GetMaterial(_materialFlower[i].GetComponent <LiveBehaviour>().name);
            }

            _materials.weed = new VoxelMaterial[_materialWeed.Length];
            for (int i = 0; i < _materialWeed.Length; i++)
            {
                _materials.weed[i] = materialFactor.GetMaterial(_materialWeed[i].GetComponent <LiveBehaviour>().name);
            }

            _materials.trees = new VoxelMaterial[_materialTrees.Length];
            for (int i = 0; i < _materialTrees.Length; i++)
            {
                _materials.trees[i] = materialFactor.GetMaterial(_materialTrees[i].GetComponent <LiveBehaviour>().name);
            }

            _biomeDatas = new BiomeData[biomeParams.Count];

            var written = 0;

            foreach (var param in biomeParams)
            {
                var biomeData = new BiomeData(new BasicObjectsChunkGenerator(param.Value, _materials));
                _biomeDatas[written++] = biomeData;
            }

            _biomeDatas[(int)BasicObjectBiomeType.Plane] = new BiomeData(new PlaneChunkGenerator(biomeParams["Plane"], _materials));
            _biomeDatas[(int)BasicObjectBiomeType.Cloud] = new BiomeData(new CloudChunkGenerator(biomeParams["Cloud"], _materials));
        }