Beispiel #1
0
        private void CreateExtractor(Player a_player, Map a_map, Vector3 a_position)
        {
            Extractor f_extractor = a_player.m_thingsAssets.CreateExtractor(a_position);

            f_extractor.m_builtTimer = f_extractor.m_requiredBuildTime + 1;
            Rectangle f_area = MathGameHelper.GetAreaRectangle(ref f_extractor.m_currentposition, ref f_extractor.m_size);

            WorldObject wo = a_map.GetWorldObject(ref f_area, WorldObjectType.SoL);

            f_extractor.m_currentposition = wo.m_position;

            a_player.AddVisibleThing(f_extractor, null, wo, 0);
        }
Beispiel #2
0
        // test
        ///<summary>
        ///Returns any world object that is inside buildarea,
        ///used for instance by standard build if it's not looking for a WO to check that you're not building on a WO!
        ///</summary>
        internal WorldObject GetWorldObject(ref Rectangle a_buildArea)
        {
            foreach (WorldObject worldObject in m_worldObjects)
            {
                Rectangle f_woArea = MathGameHelper.GetAreaRectangle(ref worldObject.m_position, ref worldObject.m_size);
                //Intersect properly...
                if (MathGameHelper.RectanglesIntersects(ref a_buildArea, ref f_woArea))
                {
                    return(worldObject);
                }
            }

            return(null);
        }
Beispiel #3
0
        ///<summary>
        ///Returns a world object of a specific type on a specific area!
        ///</summary>
        public WorldObject GetWorldObject(ref Rectangle a_buildArea, WorldObjectType a_type)
        {
            foreach (WorldObject worldObject in m_worldObjects)
            {
                Rectangle f_woArea = MathGameHelper.GetAreaRectangle(ref worldObject.m_position, ref worldObject.m_size);


                if (MathGameHelper.RectanglesIntersects(ref a_buildArea, ref f_woArea) && a_type == worldObject.m_type)
                {
                    if (worldObject.m_type == WorldObjectType.SoL)
                    {
                        if ((worldObject as SoL).m_taken)
                        {
                            return(null);
                        }
                    }

                    return(worldObject);
                }
            }

            return(null);
        }