Beispiel #1
0
        public override void Serialize(BitStream bs, ReplicaSerializationMode mode, ReplicaView view)
        {
            var isViewClientControlled = _pawn.isMounted || (_pawn.remotePlayerController != null && _pawn.remotePlayerController.connection == view.connection);

            bs.Write(isViewClientControlled);
            if (isViewClientControlled)
            {
                return;
            }

            bs.Write(transform.position);
            bs.Write(transform.rotation.eulerAngles.y);
        }
Beispiel #2
0
//         void Update()
//         {
//             if (_data.parts == null)
//                 return;
//
//             var buildingManager = SystemProvider.GetSystem<IBuildingSystem>(gameObject);
//
//             for (int partIdx = 0; partIdx < _data.parts.Count; ++partIdx) {
//                 var part = _data.parts[partIdx];
//                 var childrenIdx = _childrenIdxForPart[partIdx];
//
//                 for (int i = 0; i < buildingManager.GetNumChildrenForPartType(_data.type, part.type); ++i) {
//                     var childPartIdx = _partChildren[childrenIdx + i];
//                     if (childPartIdx == ushort.MaxValue)
//                         continue;
//
//                     var childPart = _data.parts[childPartIdx];
//                     DebugDraw.DrawLine(part.position, Vector3.Lerp(part.position, childPart.position, 0.5f), Color.blue);
//                 }
//             }
//         }

#if SERVER
        public override void Serialize(BitStream bs, ReplicaSerializationMode mode, ReplicaView view)
        {
            if (mode == ReplicaSerializationMode.Full)
            {
                bs.Write(data.type);

                bs.Write(data.parts.Count);
                foreach (var part in data.parts)
                {
                    bs.Write(part.type);
                    bs.Write(part.position);
                    bs.Write(part.rotation);
                }
            }
        }