Beispiel #1
0
        internal bool CreateRailAligned(ObjectDictionary FreeObjects, Vector3 WorldPosition, Transformation RailTransformation, double StartingDistance, double EndingDistance)
        {
            if (Types.Length == 0)
            {
                return(false);
            }
            if (LastType > Types.Length - 1)
            {
                LastType = 0;
            }
            LastPlacement += Interval;
            double dz = LastPlacement - StartingDistance;

            WorldPosition += Position.X * RailTransformation.X + Position.Y * RailTransformation.Y + dz * RailTransformation.Z;
            UnifiedObject obj;

            FreeObjects.TryGetValue(Types[LastType], out obj);
            if (obj != null)
            {
                obj.CreateObject(WorldPosition, RailTransformation, new Transformation(), StartingDistance, EndingDistance, LastPlacement);
            }

            if (Types.Length > 1)
            {
                LastType++;
            }

            return(true);
        }
Beispiel #2
0
        internal void CreateGroundAligned(ObjectDictionary FreeObjects, Vector3 WorldPosition, Transformation GroundTransformation, Vector2 Direction, double Height, double StartingDistance, double EndingDistance)
        {
            double        d    = TrackPosition - StartingDistance;
            Vector3       wpos = WorldPosition + new Vector3(Direction.X * d + Direction.Y * Position.X, Position.Y - Height, Direction.Y * d - Direction.X * Position.X);
            UnifiedObject obj;

            FreeObjects.TryGetValue(Type, out obj);
            if (obj != null)
            {
                obj.CreateObject(wpos, GroundTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance, EndingDistance, TrackPosition);
            }
        }
Beispiel #3
0
        internal void CreateRailAligned(ObjectDictionary FreeObjects, Vector3 WorldPosition, Transformation RailTransformation, double StartingDistance, double EndingDistance)
        {
            double dz = TrackPosition - StartingDistance;

            WorldPosition += Position.X * RailTransformation.X + Position.Y * RailTransformation.Y + dz * RailTransformation.Z;
            UnifiedObject obj;

            FreeObjects.TryGetValue(Type, out obj);
            if (obj != null)
            {
                obj.CreateObject(WorldPosition, RailTransformation, new Transformation(Yaw, Pitch, Roll), StartingDistance, EndingDistance, TrackPosition);
            }
        }