public AppletMediaJukebox(MediaJukeboxAutomation mj, MainInterface ui)
        {
            MJ = mj;
            UI = ui;
            LgLcdLib = new Lglcd();

            LglcdApplet = new Applet()
            {
                SupportedDevices = SupportedDevices.QVGA,
                Title = "Media Jukebox"
            };
            QvgaDevice = new Device<QvgaImageUpdater>()
            {
                Applet = LglcdApplet
            };

            LglcdApplet.DeviceArrival += new EventHandler<DeviceEventArgs>(LglcdApplet_DeviceArrival);
            LglcdApplet.DeviceRemoval += new EventHandler<DeviceEventArgs>(LglcdApplet_DeviceRemoval);

            m_RaisePriorityUntil = DateTime.Now.Add(Properties.Settings.Default.RaisedPriorityTimeout);

            /*try
            {
                Initialize();
                InitializeLcdForm();
                UpdateValues();
                UpdateGraphics();
            }
            catch (Exception e)
            {
                System.Windows.Forms.MessageBox.Show("A Fatal error has occured while creating plugin:-" + e.Message +
                        "\n The Failure Occured" +
                        "\n In Class Object " + e.Source +
                        "\n when calling Method " + e.TargetSite +
                        "\n \n The following Inner Exception was caused" + e.InnerException +
                        "\n \n The Stack Trace Follows: \n\n" + e.StackTrace);
            }*/

            TrackChange += new EventHandler<MediaJukeboxEventArgs>(AppletMediaJukebox_TrackChange);
            PlayerStateChange += new EventHandler<MediaJukeboxEventArgs>(AppletMediaJukebox_PlayerStateChange);

            InitializeLcdForm();

            m_InitializationTimer = new Timer(new TimerCallback(TimerHandler), null, TimeSpan.Zero, TimeSpan.FromSeconds(1.0));
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Console.WriteLine("Testing basic functionality for CsLglcd");
            Console.WriteLine("Loading applet...");

            using (Lglcd lglcd = new Lglcd())
            {
                Applet helloWorldApplet = new Applet();
                helloWorldApplet.SupportedDevices = SupportedDevices.QVGA;
                helloWorldApplet.Title = "Hello World 1";
                helloWorldApplet.Connect();

                Device<QvgaImageUpdater> qvgaDevice = new Device<QvgaImageUpdater>();
                qvgaDevice.Applet = helloWorldApplet;
                qvgaDevice.DeviceType = Devices.QVGA;
                qvgaDevice.Attach();

                Console.WriteLine("Press ENTER to draw a test image");
                Console.ReadLine();

                Bitmap testImage = qvgaDevice.SpecializedImageUpdater.CreateValidImage();
                using (Graphics g = Graphics.FromImage(testImage))
                {
                    g.FillRectangle(Brushes.Red, 0, 0, testImage.Width, testImage.Height);
                    g.DrawString("Hello world", new Font("monospace", 12f), Brushes.White, 15f, 15f);
                }

                qvgaDevice.SpecializedImageUpdater.SetPixels(testImage);
                qvgaDevice.Update();

                Console.WriteLine("Press ENTER to cleanup memory");
                Console.ReadLine();

                testImage.Dispose();
                qvgaDevice.Detach();
                qvgaDevice.Dispose();
                helloWorldApplet.Disconnect();
                helloWorldApplet.Dispose();
            }

            Console.WriteLine("Press ENTER to close application");
            Console.ReadLine();
        }
Beispiel #3
0
        /// <summary>
        /// Initializes Engine
        /// </summary>
        public Engine()
        {
            Console.WriteLine(@"_________         _____  _____             _________               ");
            Console.WriteLine(@"\_   ___ \  _____/ ____\/ ____\____   ____ \_   ___ \ __ ________  ");
            Console.WriteLine(@"/    \  \/ /  _ \   __\\   __\/ __ \_/ __ \/    \  \/|  |  \____ \ ");
            Console.WriteLine(@"\     \___(  <_> )  |   |  | \  ___/\  ___/\     \___|  |  /  |_> >");
            Console.WriteLine(@" \______  /\____/|__|   |__|  \___  >\___  >\______  /____/|   __/ ");
            Console.WriteLine(@"        \/                        \/     \/        \/      |__|    ");
            Console.WriteLine(@"  _________ __            .___.__              ");
            Console.WriteLine(@" /   _____//  |_ __ __  __| _/|__| ____  ______ ©");
            Console.WriteLine(@" \_____  \\   __\  |  \/ __ | |  |/  _ \/  ___/");
            Console.WriteLine(@" /        \|  | |  |  / /_/ | |  (  <_> )___ \ ");
            Console.WriteLine(@"/_______  /|__| |____/\____ | |__|\____/____  >");
            Console.WriteLine(@"        \/                 \/               \/ ");
            Console.WriteLine();

            Console.WriteLine("CoffeeCup Studios 2D LCD Game Engine for the Logitech G19 Keyboard");
            Console.WriteLine("------------------------------------------------------------------");
            Console.WriteLine();

            Log.Write("Initializing LCD");
            lgLcd = new Lglcd();

            Log.Done();
            applet = new Applet();
            QvgaDevice = new Device<QvgaImageUpdater>();
            applet.SupportedDevices = SupportedDevices.QVGA;
            Log.Write("Initializing render area");
            screen = new Screen();
            Log.Done();
            Log.Write("Initializing input");
            sw = new System.Diagnostics.Stopwatch();
            input = new Input(QvgaDevice);
            content = new Content();
            Log.Done();
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            Console.WriteLine("Testing basic functionality for CsLglcd");
            Console.WriteLine("Loading applet...");

            using (Lglcd lglcd = new Lglcd())
            {
                Applet helloWorldApplet = new Applet();
                helloWorldApplet.SupportedDevices = SupportedDevices.QVGA;
                helloWorldApplet.Title = "Hello World 2";
                helloWorldApplet.Connect();

                Device<QvgaImageUpdater> qvgaDevice = new Device<QvgaImageUpdater>();
                qvgaDevice.Applet = helloWorldApplet;
                qvgaDevice.DeviceType = Devices.QVGA;
                qvgaDevice.Attach();

                Console.WriteLine("Press ENTER to draw a test image with CsLglcd.UI");
                Console.ReadLine();

                Bitmap testImage = qvgaDevice.SpecializedImageUpdater.CreateValidImage();
                using (Graphics drawer = Graphics.FromImage(testImage))
                {
                    QvgaScreen form = new QvgaScreen(helloWorldApplet, qvgaDevice);
                    ContainerControl controls = new ContainerControl();
                    form.Control = controls;
                    controls.AddControl(new TextControl() { Text = "test", X = 5, BaseFont = form.BaseFont });
                    var progressbarcontrol = new ProgressBarControl() { X = 8, Y = 100 };
                    controls.AddControl(progressbarcontrol);

                    form.Draw(testImage, drawer);
                    Console.WriteLine("Current percentage: {0}%", progressbarcontrol.Percentage * 100);
                    qvgaDevice.SpecializedImageUpdater.SetPixels(testImage);
                    qvgaDevice.Update();

                    Console.WriteLine("Press ENTER for 0%");
                    Console.ReadLine();

                    progressbarcontrol.Current = 0;
                    form.Draw(testImage, drawer);
                    Console.WriteLine("Current percentage: {0}%", progressbarcontrol.Percentage * 100);
                    qvgaDevice.SpecializedImageUpdater.SetPixels(testImage);
                    qvgaDevice.Update();

                    Console.WriteLine("Press ENTER for 100%");
                    Console.ReadLine();

                    progressbarcontrol.Current = 1000;
                    form.Draw(testImage, drawer);
                    Console.WriteLine("Current percentage: {0}%", progressbarcontrol.Percentage * 100);
                    qvgaDevice.SpecializedImageUpdater.SetPixels(testImage);
                    qvgaDevice.Update();

                    // Try raising app to front

                    Console.WriteLine("Press ENTER for 100% and BRING APPLICATION TO FRONT");
                    Console.ReadLine();

                    progressbarcontrol.Current = 1000;
                    form.Draw(testImage, drawer);
                    Console.WriteLine("Current percentage: {0}%", progressbarcontrol.Percentage * 100);
                    qvgaDevice.ForegroundApplet = true;
                    qvgaDevice.SpecializedImageUpdater.SetPixels(testImage);
                    qvgaDevice.Update(UpdatePriorities.Alert);
                }

                Console.WriteLine("Press ENTER to cleanup memory");
                Console.ReadLine();

                testImage.Dispose();
                qvgaDevice.Detach();
                qvgaDevice.Dispose();
                helloWorldApplet.Disconnect();
                helloWorldApplet.Dispose();
            }

            Console.WriteLine("Press ENTER to close application");
            Console.ReadLine();
        }