Beispiel #1
0
 public MouseHook()
 {
     CurrentMouseArgs = new MouseEventExtArgs();
 }
Beispiel #2
0
        /// <summary>
        ///     A callback function which will be called every Time a mouse activity detected.
        /// </summary>
        /// <param name="nCode">
        ///     [in] Specifies whether the hook procedure must process the message.
        ///     If nCode is HC_ACTION, the hook procedure must process the message.
        ///     If nCode is less than zero, the hook procedure must pass the message to the
        ///     CallNextHookEx function without further processing and must return the
        ///     value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        ///     [in] Specifies whether the message was sent by the current thread.
        ///     If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
        /// </param>
        /// <param name="lParam">
        ///     [in] Pointer to a CWPSTRUCT structure that contains details about the message.
        /// </param>
        /// <returns>
        ///     If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
        ///     If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
        ///     and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
        ///     hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
        ///     procedure does not call CallNextHookEx, the return value should be zero.
        /// </returns>
        private IntPtr MouseHookProc(int nCode, int wParam, IntPtr lParam)
        {
            if (nCode >= 0)
            {
                //Marshall the data from callback.
                var mouseHookStruct =
                    (WinAPI.MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(WinAPI.MouseLLHookStruct));

                var   button     = MouseButtons.None;
                short mouseDelta = 0;
                var   clickCount = 0;
                var   upDown     = MouseEventExtArgs.UpDown.None;
                var   mouseUp    = false;

                //detect button clicked
                switch ((WinAPI.WindowMessage)wParam)
                {
                case WinAPI.WindowMessage.WM_LBUTTONDOWN:
                    upDown     = MouseEventExtArgs.UpDown.Down;
                    button     = MouseButtons.Left;
                    clickCount = 1;
                    break;

                case WinAPI.WindowMessage.WM_LBUTTONUP:
                    upDown     = MouseEventExtArgs.UpDown.Up;
                    button     = MouseButtons.Left;
                    clickCount = 1;
                    break;

                case WinAPI.WindowMessage.WM_LBUTTONDBLCLK:
                    button     = MouseButtons.Left;
                    clickCount = 2;
                    break;

                case WinAPI.WindowMessage.WM_RBUTTONDOWN:
                    upDown     = MouseEventExtArgs.UpDown.Down;
                    button     = MouseButtons.Right;
                    clickCount = 1;
                    break;

                case WinAPI.WindowMessage.WM_RBUTTONUP:
                    upDown     = MouseEventExtArgs.UpDown.Up;
                    button     = MouseButtons.Right;
                    clickCount = 1;
                    break;

                case WinAPI.WindowMessage.WM_RBUTTONDBLCLK:
                    button     = MouseButtons.Right;
                    clickCount = 2;
                    break;

                case WinAPI.WindowMessage.WM_MOUSEWHEEL:
                    //If the message is WM_MOUSEWHEEL, the high-order word of MouseData member is the wheel delta.
                    //One wheel click is defined as WHEEL_DELTA, which is 120.
                    //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                    mouseDelta = (short)((mouseHookStruct.MouseData >> 16) & 0xffff);
                    if (mouseDelta > 0)
                    {
                        upDown = MouseEventExtArgs.UpDown.Up;
                    }
                    if (mouseDelta < 0)
                    {
                        upDown = MouseEventExtArgs.UpDown.Down;
                    }
                    //TODO: X BUTTONS (I havent them so was unable to test)
                    //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
                    //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
                    //and the low-order word is reserved. This value can be one or more of the following values.
                    //Otherwise, MouseData is not used.
                    break;
                }

                //generate event
                //                if (CurrentMouseArgs != null)
                //
                //                    UpdateCount += 1;
                CurrentMouseArgs = new MouseEventExtArgs(
                    button,
                    clickCount,
                    mouseHookStruct.Point.X,
                    mouseHookStruct.Point.Y,
                    mouseDelta)
                {
                    Wheel = mouseDelta != 0, UpOrDown = upDown
                };
                MouseChanged = true;

                // Raise it
                OnMouseChangedEvent(this, CurrentMouseArgs);
            }
            //call next hook
            return(WinAPI.CallNextHookEx(hMouseHook, nCode, wParam, lParam));
        }
Beispiel #3
0
 public MouseHook()
 {
     CurrentMouseArgs = new MouseEventExtArgs();
 }
Beispiel #4
0
 protected virtual void OnMouseChangedEvent(object sender, MouseEventExtArgs e)
 {
     if (MouseEvent != null)
         MouseEvent(sender, e);
 }
Beispiel #5
0
        /// <summary>
        ///     A callback function which will be called every Time a mouse activity detected.
        /// </summary>
        /// <param name="nCode">
        ///     [in] Specifies whether the hook procedure must process the message.
        ///     If nCode is HC_ACTION, the hook procedure must process the message.
        ///     If nCode is less than zero, the hook procedure must pass the message to the
        ///     CallNextHookEx function without further processing and must return the
        ///     value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        ///     [in] Specifies whether the message was sent by the current thread.
        ///     If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
        /// </param>
        /// <param name="lParam">
        ///     [in] Pointer to a CWPSTRUCT structure that contains details about the message.
        /// </param>
        /// <returns>
        ///     If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
        ///     If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
        ///     and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
        ///     hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
        ///     procedure does not call CallNextHookEx, the return value should be zero.
        /// </returns>
        private IntPtr MouseHookProc(int nCode, int wParam, IntPtr lParam)
        {
            if (nCode >= 0)
            {
                //Marshall the data from callback.
                var mouseHookStruct =
                    (WinAPI.MouseLLHookStruct) Marshal.PtrToStructure(lParam, typeof (WinAPI.MouseLLHookStruct));

                var button = MouseButtons.None;
                short mouseDelta = 0;
                var clickCount = 0;
                var upDown = MouseEventExtArgs.UpDown.None;
                var mouseUp = false;

                //detect button clicked
                switch ((WinAPI.WindowMessage) wParam)
                {
                    case WinAPI.WindowMessage.WM_LBUTTONDOWN:
                        upDown = MouseEventExtArgs.UpDown.Down;
                        button = MouseButtons.Left;
                        clickCount = 1;
                        break;
                    case WinAPI.WindowMessage.WM_LBUTTONUP:
                        upDown = MouseEventExtArgs.UpDown.Up;
                        button = MouseButtons.Left;
                        clickCount = 1;
                        break;
                    case WinAPI.WindowMessage.WM_LBUTTONDBLCLK:
                        button = MouseButtons.Left;
                        clickCount = 2;
                        break;
                    case WinAPI.WindowMessage.WM_RBUTTONDOWN:
                        upDown = MouseEventExtArgs.UpDown.Down;
                        button = MouseButtons.Right;
                        clickCount = 1;
                        break;
                    case WinAPI.WindowMessage.WM_RBUTTONUP:
                        upDown = MouseEventExtArgs.UpDown.Up;
                        button = MouseButtons.Right;
                        clickCount = 1;
                        break;
                    case WinAPI.WindowMessage.WM_RBUTTONDBLCLK:
                        button = MouseButtons.Right;
                        clickCount = 2;
                        break;
                    case WinAPI.WindowMessage.WM_MOUSEWHEEL:
                        //If the message is WM_MOUSEWHEEL, the high-order word of MouseData member is the wheel delta. 
                        //One wheel click is defined as WHEEL_DELTA, which is 120. 
                        //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                        mouseDelta = (short) ((mouseHookStruct.MouseData >> 16) & 0xffff);
                        if (mouseDelta > 0)
                            upDown = MouseEventExtArgs.UpDown.Up;
                        if (mouseDelta < 0)
                            upDown = MouseEventExtArgs.UpDown.Down;
                        //TODO: X BUTTONS (I havent them so was unable to test)
                        //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                        //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                        //and the low-order word is reserved. This value can be one or more of the following values. 
                        //Otherwise, MouseData is not used. 
                        break;
                }

                //generate event 
                //                if (CurrentMouseArgs != null)
                //
                //                    UpdateCount += 1; 
                CurrentMouseArgs = new MouseEventExtArgs(
                    button,
                    clickCount,
                    mouseHookStruct.Point.X,
                    mouseHookStruct.Point.Y,
                    mouseDelta) {Wheel = mouseDelta != 0, UpOrDown = upDown};
                MouseChanged = true;

                // Raise it 
                OnMouseChangedEvent(this, CurrentMouseArgs);
            }
            //call next hook
            return WinAPI.CallNextHookEx(hMouseHook, nCode, wParam, lParam);
        }