Beispiel #1
0
        public void OnSceneGUI()
        {
            mouseDoubleClick.Update();
            if (tileMap == null || tileMap.tileSet == null)
            {
                return;
            }
            Vector3 saved_pos = tileMap.transform.position;

            tileMap.transform.position += (Vector3)(Vector2.Scale(Camera.current.transform.position, (Vector2.one - tileMap.parallax_factor))); //apply parallax
            is_tileSetBrush_visible     = edit_mode == TileMapEditorEditMode.Paint;
            if (edit_mode == TileMapEditorEditMode.Paint)
            {
                OnSceneGUI_DoPaint();
                if (GetTileSetBrushMode() == TileMapEditorBrushMode.Fill && Event.current.type == EventType.Repaint)
                {
                    Color fill_preview_color = new Color(1f, 1f, 1f, 0.2f);
                    Color empty_color        = new Color(0f, 0f, 0f, 0f);
                    Rect  tile_rect          = new Rect(Vector2.zero, tileMap.cell_size);
                    foreach (Vector2 tile_pos in fill_preview_tile_pos_list)
                    {
                        tile_rect.position = tile_pos;
                        DrawUtil.HandlesDrawSolidRectangleWithOutline(tile_rect, fill_preview_color, empty_color, tileMap.transform);
                    }
                }
//      else if (_edit_mode == TileMapEditorEditMode.Map)
//        DoMapSceneGUI();
//      else if (_edit_mode == TileMapEditorEditMode.Collider)
//        DoColliderSceneGUI();
                TileSetBrushBehaviour.SetVisible(is_tileSetBrush_visible);
                tileMap.transform.position = saved_pos; // restore position
            }
        }
Beispiel #2
0
        private void OnTileSetBrushSelected(TileSet tileSet, int prevBrushId, int newBrushId)
        {
            Tools.current = Tool.Rect;
            ResetTileSetBrushMode();
            TileSetBrushBehaviour tileSetBrushBehaviour = TileSetBrushBehaviour.instance.GetOrCreateTileSetBrushBehaviour(tileMap);

            tileSetBrushBehaviour.tileMap.ClearMap();
            tileSetBrushBehaviour.tileMap.SetTileData(0, 0, (uint)(newBrushId << 16) | TileSetConst.TileDataMask_TileId);
            tileSetBrushBehaviour.tileMap.UpdateMesh();
            tileSetBrushBehaviour.offset = Vector2.zero;
        }
Beispiel #3
0
        private void OnTileSelectionChanged(TileSet tileSet)
        {
            Tools.current = Tool.Rect;
            ResetTileSetBrushMode();
            TileSetBrushBehaviour tileSetBrushBehaviour = TileSetBrushBehaviour.instance.GetOrCreateTileSetBrushBehaviour(tileMap);

            tileSetBrushBehaviour.tileMap.ClearMap();

            if (tileSet.tileSelection != null)
            {
                for (int i = 0; i < tileSet.tileSelection.selection_tileData_list.Count; ++i)
                {
                    int gx = i % tileSet.tileSelection.column_count;
                    int gy = i / tileSet.tileSelection.column_count;
                    tileSetBrushBehaviour.tileMap.SetTileData(gx, gy, (uint)tileSet.tileSelection.selection_tileData_list[i]);
                }
            }
            tileSetBrushBehaviour.tileMap.UpdateMesh();
            tileSetBrushBehaviour.offset = Vector2.zero;
        }
Beispiel #4
0
        public static ReorderableList CreateTileViewReorderableList(TileSet tileSet)
        {
            ReorderableList tileView_reorderableList = new ReorderableList(tileSet.tileView_list, typeof(TileView), true, true, true, true);

            tileView_reorderableList.onAddDropdownCallback = (Rect buttonRect, ReorderableList reorderableList) =>
            {
                GenericMenu menu = new GenericMenu();
                GenericMenu.MenuFunction add_tileSelection_func = () =>
                {
                    TileSelection tileSelection = tileSet.tileSelection.Clone();
                    tileSelection.FlipVertical(); // flip vertical to fit the tileset coordinate system ( from top to bottom )
                    tileSet.AddTileView("new TileView", tileSelection);
                    EditorUtility.SetDirty(tileSet);
                };
                GenericMenu.MenuFunction add_tileSetBrushSelection_func = () =>
                {
                    TileSelection tileSelection = TileSetBrushBehaviour.CreateTileSelection();
                    tileSet.AddTileView("new TileView", tileSelection);
                    EditorUtility.SetDirty(tileSet);
                };
                GenericMenu.MenuFunction remove_all_tileViews_func = () =>
                {
                    if (EditorUtility.DisplayDialog("警告!", "是否删除全部的TileViews?", "Yes", "No"))
                    {
                        tileSet.RemoveAllTileViewList();
                        EditorUtility.SetDirty(tileSet);
                    }
                };
                if (tileSet.tileSelection != null)
                {
                    menu.AddItem(new GUIContent("添加TileSelection"), false, add_tileSelection_func);
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("添加TileSelection到TileView"));
                }

                if (TileSetBrushBehaviour.GetTileSetBrushTileSet() == tileSet && TileSetBrushBehaviour.CreateTileSelection() != null)
                {
                    menu.AddItem(new GUIContent("Add TileSetBrush Selection"), false, add_tileSetBrushSelection_func);
                }

                menu.AddSeparator("");
                menu.AddItem(new GUIContent("删除全部TileViews"), false, remove_all_tileViews_func);
                menu.AddSeparator("");
                menu.AddItem(new GUIContent("按Name排序"), false, tileSet.SortTileViewListByName);
                menu.ShowAsContext();
            };
            tileView_reorderableList.onRemoveCallback = (ReorderableList reorderableList) =>
            {
                if (EditorUtility.DisplayDialog("警告!", "是否确定删除这个TileView?", "Yes", "No"))
                {
                    ReorderableList.defaultBehaviours.DoRemoveButton(reorderableList);
                    EditorUtility.SetDirty(tileSet);
                }
            };
            tileView_reorderableList.drawHeaderCallback = (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "TileViews", EditorStyles.boldLabel);
                Texture2D button_texture = tileView_reorderableList.elementHeight == 0f ? EditorGUIUtility.FindTexture("winbtn_win_max_h") : EditorGUIUtility.FindTexture("winbtn_win_min_h");
                if (GUI.Button(new Rect(rect.width - rect.height, rect.y, rect.height, rect.height), button_texture, EditorStyles.label))
                {
                    tileView_reorderableList.elementHeight = tileView_reorderableList.elementHeight == 0f ? EditorGUIUtility.singleLineHeight : 0f;
                    tileView_reorderableList.draggable     = tileView_reorderableList.elementHeight > 0f;
                }
            };
            tileView_reorderableList.drawElementCallback = (Rect rect, int index, bool is_active, bool is_focused) =>
            {
                if (tileView_reorderableList.elementHeight == 0f)
                {
                    return;
                }
                Rect     label_rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
                TileView tileView   = tileView_reorderableList.list[index] as TileView;
                if (index == tileView_reorderableList.index)
                {
                    string new_name = EditorGUI.TextField(label_rect, tileView.name);
                    if (new_name != tileView.name)
                    {
                        tileSet.RenameTileView(tileView.name, new_name);
                    }
                }
                else
                {
                    EditorGUI.LabelField(label_rect, tileView.name);
                }
            };

            return(tileView_reorderableList);
        }
        public void OnSceneGUI_DoPaint()
        {
            Event e = Event.current;

            DrawToolbar();
            if (DragAndDrop.objectReferences.Length > 0 || // hide brush when user is dragging a prefab into the scene
                EditorWindow.mouseOverWindow != SceneView.currentDrawingSceneView || // hide brush when it's not over the scene view
                (Tools.current != Tool.Rect && Tools.current != Tool.None))
            {
                is_tileSetBrush_visible = false;
                SceneView.RepaintAll();
                return;
            }

            int control_id = GUIUtility.GetControlID(FocusType.Passive);

            HandleUtility.AddDefaultControl(control_id);
            EventType current_event_type = Event.current.GetTypeForControl(control_id);
            bool      is_skip            = false;
            int       save_control       = GUIUtility.hotControl;

            try
            {
                if (current_event_type == EventType.Layout)
                {
                    is_skip = true;
                }
                else if (current_event_type == EventType.ScrollWheel)
                {
                    is_skip = true;
                }

                if (tileMap.tileSet == null)
                {
                    return;
                }

                if (!is_skip)
                {
                    if (e.type == EventType.KeyDown)
                    {
                        switch (e.keyCode)
                        {
                        case TileToolbarConst.Key_FlipH:
                            TileSetBrushBehaviour.instance.GetOrCreateTileSetBrushBehaviour(tileMap).FlipH(!e.shift);
                            e.Use(); // Use key event
                            break;

                        case TileToolbarConst.Key_FlipV:
                            TileSetBrushBehaviour.instance.GetOrCreateTileSetBrushBehaviour(tileMap).FlipV(!e.shift);
                            e.Use(); // Use key event
                            break;

                        case TileToolbarConst.Key_Rot90:
                            TileSetBrushBehaviour.instance.GetOrCreateTileSetBrushBehaviour(tileMap).Rot90(!e.shift);
                            e.Use(); // Use key event
                            break;

                        case TileToolbarConst.Key_Rot90Back:
                            TileSetBrushBehaviour.instance.GetOrCreateTileSetBrushBehaviour(tileMap).Rot90Back(!e.shift);
                            e.Use(); // Use key event
                            break;

                        case TileToolbarConst.Key_PencilTool:
                        case TileToolbarConst.Key_LineTool:
                        case TileToolbarConst.Key_RectTool:
                        case TileToolbarConst.Key_EllipseTool:
                            switch (e.keyCode)
                            {
                            case TileToolbarConst.Key_PencilTool:
                                TileSetBrushBehaviour.instance.paint_mode = TileSetBrushPaintMode.Pencil;
                                break;

                            case TileToolbarConst.Key_LineTool:
                                TileSetBrushBehaviour.instance.paint_mode = TileSetBrushPaintMode.Line;
                                break;

                            case TileToolbarConst.Key_RectTool:
                                TileSetBrushBehaviour.instance.paint_mode =
                                    TileSetBrushBehaviour.instance.paint_mode == TileSetBrushPaintMode.Rect
                      ? TileSetBrushPaintMode.FilledRect
                      : TileSetBrushPaintMode.Rect;//在filledRect和Rect之间切换
                                break;

                            case TileToolbarConst.Key_EllipseTool:
                                TileSetBrushBehaviour.instance.paint_mode =
                                    TileSetBrushBehaviour.instance.paint_mode == TileSetBrushPaintMode.Ellipse
                      ? TileSetBrushPaintMode.FilledEllipse
                      : TileSetBrushPaintMode.Ellipse;//在FilledEllipse和Ellipse之间切换
                                break;
                            }

                            tileSetBrush_mode = TileMapEditorBrushMode.Paint;
                            TileToolbar.instance.tileSetBrushToolbar.TriggerButton((int)tileSetBrush_mode);
                            TileToolbar.instance.tileSetBrushPaintToolbar.TriggerButton((int)TileSetBrushBehaviour.instance
                                                                                        .paint_mode);
                            e.Use();
                            break;
                        }
                    }

                    EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height),
                                                   MouseCursor.Arrow);
                    GUIUtility.hotControl = control_id;
                    {
                        Plane   tileMapChunk_plane = new Plane(tileMap.transform.forward, tileMap.transform.position);
                        Vector2 mouse_pos          = Event.current.mousePosition;
                        mouse_pos.y = Screen.height - mouse_pos.y;
                        Ray   ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                        float distance;
                        if (tileMapChunk_plane.Raycast(ray, out distance))
                        {
                            Rect tile_rect = new Rect(0, 0, tileMap.cell_size.x, tileMap.cell_size.y);
                            tile_rect.position = tileMap.transform.InverseTransformPoint(ray.GetPoint(distance));

                            Vector2 tile_pos = tile_rect.position;
                            if (tile_pos.x < 0)
                            {
                                tile_pos.x -= tileMap.cell_size.x;//因为负数是从-1开始的,正数是从0开始的
                            }
                            if (tile_pos.y < 0)
                            {
                                tile_pos.y -= tileMap.cell_size.y;                 //因为负数是从-1开始的,正数是从0开始的
                            }
                            tile_pos.x        -= tile_pos.x % tileMap.cell_size.x; //取整
                            tile_pos.y        -= tile_pos.y % tileMap.cell_size.y; //取整
                            tile_rect.position = tile_pos;


                            Vector2 start_pos = new Vector2(Mathf.Min(start_dragging_pos.x, end_dragging_pos.x),
                                                            Mathf.Min(start_dragging_pos.y, end_dragging_pos.y));
                            Vector2 end_pos = new Vector2(Mathf.Max(start_dragging_pos.x, end_dragging_pos.x),
                                                          Mathf.Max(start_dragging_pos.y, end_dragging_pos.y));
                            Vector2 selection_snapped_pos = TileSetBrushUtil.GetSnappedPosition(start_pos, tileMap.cell_size);
                            Vector2 selection_size        = TileSetBrushUtil.GetSnappedPosition(end_pos, tileMap.cell_size) - selection_snapped_pos + tileMap.cell_size;

                            TileSetBrushBehaviour tileSetBrushBehaviour = TileSetBrushBehaviour.instance.GetOrCreateTileSetBrushBehaviour(tileMap);
                            // Update brush transform
                            local_tileSetBrushBehaviour_pos = (Vector2)tileMap.transform.InverseTransformPoint(ray.GetPoint(distance));//设置tileSetBrushBehaviour的position
                            Vector2 tileSetBrushBehaviour_snapped_pos = TileSetBrushUtil.GetSnappedPosition((tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos), tileMap.cell_size);
                            tileSetBrushBehaviour.transform.rotation   = tileMap.transform.rotation;
                            tileSetBrushBehaviour.transform.localScale = tileMap.transform.lossyScale;
                            if (!TileSetBrushBehaviour.instance.is_dragging)//不是拖动的时候
                            {
                                tileSetBrushBehaviour.transform.position =
                                    tileMap.transform.TransformPoint(new Vector3(tileSetBrushBehaviour_snapped_pos.x, tileSetBrushBehaviour_snapped_pos.y, -0.01f));
                            }

                            int pre_mouse_grid_x = mouse_grid_x;
                            int pre_mouse_grid_y = mouse_grid_y;
                            if (e.isMouse)
                            {
                                mouse_grid_x = TileSetBrushUtil.GetGridX(local_tileSetBrushBehaviour_pos, tileMap.cell_size);
                                mouse_grid_y = TileSetBrushUtil.GetGridY(local_tileSetBrushBehaviour_pos, tileMap.cell_size);
                            }

                            bool is_mouse_grid_changed = pre_mouse_grid_x != mouse_grid_x || pre_mouse_grid_y != mouse_grid_y;
                            //Update Fill Preview
                            if (GetTileSetBrushMode() == TileMapEditorBrushMode.Fill && is_mouse_grid_changed)
                            {
                                fill_preview_tile_pos_list.Clear();
                                TileMapDrawingUtil.FloodFillPreview(tileMap, tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos,
                                                                    tileSetBrushBehaviour.tileMap.GetTileData(0, 0), fill_preview_tile_pos_list);
                            }

                            bool is_modifiers_changed = false;
                            if (e.isKey)
                            {
                                EventModifiers filtered_modifiers = e.modifiers & (EventModifiers.Control | EventModifiers.Alt);
                                is_modifiers_changed = filtered_modifiers != m_prevEventModifiers;
                                m_prevEventModifiers = filtered_modifiers;
                            }

                            if (
                                (EditorWindow.focusedWindow ==
                                 EditorWindow.mouseOverWindow
                                ) && // fix painting tiles when closing another window popup over the SceneView like GameObject Selection window
                                (e.type == EventType.MouseDown || e.type == EventType.MouseDrag && is_mouse_grid_changed ||
                                 e.type == EventType.MouseUp || is_modifiers_changed)
                                )
                            {
                                if (e.button == 0)
                                {
                                    if (mouseDoubleClick.IsDoubleClick && tileSetBrushBehaviour.tileMap.GridWidth == 1 &&
                                        tileSetBrushBehaviour.tileMap.GridHeight == 1)
                                    {
                                        // Restore previous tiledata modified by Paint, because before the double click, a single click is done before
                                        tileMap.SetTileData(tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos, flood_fill_restored_tileData);
                                        tileSetBrushBehaviour.FloodFill(tileMap, tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos);
                                    }
                                    // Do a brush paint action
                                    else
                                    {
                                        switch (GetTileSetBrushMode())
                                        {
                                        case TileMapEditorBrushMode.Paint:
                                            if (e.type == EventType.MouseDown)
                                            {
                                                flood_fill_restored_tileData = tileMap.GetTileData(mouse_grid_x, mouse_grid_y);
                                            }

                                            if (e.type == EventType.MouseDown)
                                            {
                                                tileSetBrushBehaviour.DoPaintPressed(tileMap, tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos, e.modifiers);
                                            }
                                            else if (e.type == EventType.MouseDrag || is_modifiers_changed &&
                                                     TileSetBrushBehaviour.instance.paint_mode != TileSetBrushPaintMode.Pencil)
                                            {
                                                tileSetBrushBehaviour.DoPaintDragged(tileMap, tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos, e.modifiers);
                                            }
                                            else if (e.type == EventType.MouseUp)
                                            {
                                                tileSetBrushBehaviour.DoPaintReleased(tileMap, tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos, e.modifiers);
                                            }
                                            break;

                                        case TileMapEditorBrushMode.Erase:
                                            tileSetBrushBehaviour.Erase(tileMap, tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos);
                                            break;

                                        case TileMapEditorBrushMode.Fill:
                                            tileSetBrushBehaviour.FloodFill(tileMap, tileSetBrushBehaviour.offset + local_tileSetBrushBehaviour_pos);
                                            break;
                                        }
                                    }
                                }
                                else if (e.button == 1)
                                {
                                    if (e.type == EventType.MouseDown)
                                    {
                                        is_dragging = true;
                                        tileSetBrushBehaviour.tileMap.ClearMap();
                                        start_dragging_pos = end_dragging_pos = local_tileSetBrushBehaviour_pos;
                                    }
                                    else
                                    {
                                        end_dragging_pos = local_tileSetBrushBehaviour_pos;
                                    }
                                }
                            }

                            if (e.type == EventType.MouseUp)
                            {
                                if (e.button == 1) // right mouse button
                                {
                                    is_dragging = false;
                                    ResetTileSetBrushMode();
                                    // Copy one tile
                                    if (selection_size.x <= tileMap.cell_size.x && selection_size.y <= tileMap.cell_size.y)
                                    {
                                        uint tileData = tileMap.GetTileData(local_tileSetBrushBehaviour_pos);
                                        //Select the first tile not null if any and select the tilemap
                                        if (e.control && tileMap.parent_tileMapGroup)
                                        {
                                            for (int i = tileMap.parent_tileMapGroup.tileMap_list.Count - 1; i >= 0; --i)
                                            {
                                                var tileMap = this.tileMap.parent_tileMapGroup.tileMap_list[i];
                                                tileData = tileMap.GetTileData(local_tileSetBrushBehaviour_pos);
                                                if (tileData != TileSetConst.TileData_Empty)
                                                {
                                                    tileMap.parent_tileMapGroup.selected_tileMap = tileMap;
                                                    if (Selection.activeGameObject == this.tileMap.gameObject)
                                                    {
                                                        Selection.activeGameObject = tileMap.gameObject;
                                                    }
                                                    break;
                                                }
                                            }
                                        }

                                        if (tileData == TileSetConst.TileData_Empty)
                                        {
                                            tileMap.tileSet.selected_tileId = TileSetConst.TileId_Empty;
                                            tileSetBrushBehaviour.tileMap.SetTileData(0, 0, TileSetConst.TileData_Empty);
                                        }
                                        else
                                        {
                                            int brushId = TileSetUtil.GetTileSetBrushIdFromTileData(tileData);
                                            int tileId  = TileSetUtil.GetTileIdFromTileData(tileData);

                                            // Select the copied tile in the tileset
                                            if (brushId > 0 && !e.alt) //NOTE: if Alt is held, the tile is selected instead
                                            {
                                                tileMap.tileSet.selected_tileSetBrushId = brushId;
                                            }
                                            else
                                            {
                                                tileMap.tileSet.selected_tileId = tileId;
                                                tileSetBrushBehaviour.tileMap.SetTileData(0, 0,
                                                                                          tileData & ~TileSetConst.TileDataMask_TileSetBrushId); // keep tile flags
                                            }
                                        }

                                        // Cut tile if key shift is pressed
                                        if (e.shift)
                                        {
                                            int startGridX = TileSetBrushUtil.GetGridX(start_pos, tileMap.cell_size);
                                            int startGridY = TileSetBrushUtil.GetGridY(start_pos, tileMap.cell_size);
                                            tileSetBrushBehaviour.CutRect(tileMap, startGridX, startGridY, startGridX, startGridY);
                                        }

                                        tileSetBrushBehaviour.tileMap.UpdateMesh();
                                        tileSetBrushBehaviour.offset = Vector2.zero;
                                    }
                                    // copy a rect of tiles
                                    else
                                    {
                                        int startGridX = TileSetBrushUtil.GetGridX(start_pos, tileMap.cell_size);
                                        int startGridY = TileSetBrushUtil.GetGridY(start_pos, tileMap.cell_size);
                                        int endGridX   = TileSetBrushUtil.GetGridX(end_pos, tileMap.cell_size);
                                        int endGridY   = TileSetBrushUtil.GetGridY(end_pos, tileMap.cell_size);

                                        // Cut tile if key shift is pressed
                                        if (e.shift)
                                        {
                                            tileSetBrushBehaviour.CutRect(tileMap, startGridX, startGridY, endGridX, endGridY);
                                        }
                                        else
                                        {
                                            tileSetBrushBehaviour.CopyRect(tileMap, startGridX, startGridY, endGridX, endGridY);
                                        }

                                        tileSetBrushBehaviour.offset.x = end_dragging_pos.x > start_dragging_pos.x
                    ? -(endGridX - startGridX) * tileMap.cell_size.x
                    : 0f;
                                        tileSetBrushBehaviour.offset.y = end_dragging_pos.y > start_dragging_pos.y
                    ? -(endGridY - startGridY) * tileMap.cell_size.y
                    : 0f;
                                    }
                                }
                            }

                            if (is_dragging)
                            {
                                Rect rGizmo = new Rect(selection_snapped_pos, selection_size);
                                DrawUtil.HandlesDrawSolidRectangleWithOutline(rGizmo, new Color(), Color.white, tileMap.transform);
                            }
                            else // Draw brush border
                            {
                                Rect rBound = new Rect(tileSetBrushBehaviour.tileMap.tileMapBounds.min,
                                                       tileSetBrushBehaviour.tileMap.tileMapBounds.size);
                                Color fillColor;
                                switch (GetTileSetBrushMode())
                                {
                                case TileMapEditorBrushMode.Paint:
                                    fillColor = new Color(0, 0, 0, 0);
                                    break;

                                case TileMapEditorBrushMode.Erase:
                                    fillColor = new Color(1f, 0f, 0f, 0.1f);
                                    break;

                                case TileMapEditorBrushMode.Fill:
                                    fillColor = new Color(1f, 1f, 0f, 0.2f);
                                    break;

                                default:
                                    fillColor = new Color(0, 0, 0, 0);
                                    break;
                                }

                                DrawUtil.HandlesDrawSolidRectangleWithOutline(rBound, fillColor, new Color(1, 1, 1, 0.2f),
                                                                              tileSetBrushBehaviour.transform);
                            }
                        }
                    }

                    if (current_event_type == EventType.MouseDrag && Event.current.button < 2) // 2 is for central mouse button
                    {
                        // avoid dragging the map
                        Event.current.Use();
                    }
                }
            }
            catch (Exception exception)
            {
                Debug.LogException(exception);
            }

            SceneView.RepaintAll();
            GUIUtility.hotControl = save_control;
        }
Beispiel #6
0
 void OnDisable()
 {
     UnregisterTilesetEvents(tileMap_tileSet);
     TileSetBrushBehaviour.SetVisible(false);
 }