public override void OnSceneGUI() { if (EditorGUISettings.GetInstance().IsCustomSceneGUIEnabled()) { base.OnSceneGUI(); } }
public void LayoutDrawUnwind() { LayoutDrawUnwind( EditorGUILayout.GetControlRect(true, element.GetFootprintHeight()), EditorGUISettings.GetInstance().GetInitialLayoutState() ); }
public override void OnInspectorGUI() { if (EditorGUISettings.GetInstance().IsCustomGUIEnabled()) { base.OnInspectorGUI(); } else { DrawDefaultInspector(); } }