static public bool IsExternalAsset(this AssetInfo item) { if (item.IsInternalAsset() == false) { return(true); } return(false); }
static public AssetType GetAssetType(this UnityEngine.Object item) { if (item.IsNotNull()) { AssetInfo info = item.GetAssetInfo(); if (info.IsInternalAsset()) { return(AssetType.Internal); } if (info.IsExternalAsset()) { return(AssetType.External); } } return(AssetType.None); }