static public Face CreatePointsAndComplyingVector(Vector2 v0, Vector2 v1, Vector2 vector) { Face face = CreatePoints(v0, v1); if (face.IsComplyingVector(vector)) { return(face); } return(face.GetFlipped()); }
static public Face CreatePointsAndInsidePoint(Vector2 v0, Vector2 v1, Vector2 inside) { Face face = CreatePoints(v0, v1); if (face.IsInside(inside)) { return(face); } return(face.GetFlipped()); }