Beispiel #1
0
        static public Face CreatePointsAndComplyingVector(Vector2 v0, Vector2 v1, Vector2 vector)
        {
            Face face = CreatePoints(v0, v1);

            if (face.IsComplyingVector(vector))
            {
                return(face);
            }

            return(face.GetFlipped());
        }
Beispiel #2
0
        static public Face CreatePointsAndInsidePoint(Vector2 v0, Vector2 v1, Vector2 inside)
        {
            Face face = CreatePoints(v0, v1);

            if (face.IsInside(inside))
            {
                return(face);
            }

            return(face.GetFlipped());
        }