static public float Sin(float percent) { return(TrigRadian.Sin(percent * RADIANS_PER_PERCENT)); }
static public VectorF2 CreateDirection(float radians) { return(new VectorF2(TrigRadian.Cos(radians), TrigRadian.Sin(radians))); }
static public float Atan2(float y, float x) { return(TrigRadian.Atan2(y, x) / RADIANS_PER_PERCENT); }
static public float GetAngleInRadians(this VectorF2 item) { return(TrigRadian.Atan2(item.y, item.x)); }