public Transform this[TerrainEntity ent] { get { return termap[ent]; } }
public Transform CreateTile(TerrainEntity terEnt, TilePosition posinfo) { var pos = posinfo.Point; var tileobj = (Transform)Instantiate(TerrainTemplate, new Vector3(-(float)pos.X, (float)pos.Y), TerrainTemplate.rotation); gameobjLookUp.Add(terEnt, tileobj.gameObject); return tileobj; }
public void SetTerrain(TerrainEntity entity) { this.entity = entity; }