public void AddContent(Content content, 
            StringCollection next,
            StringCollection previous,
            StringCollection nextAll,
            StringCollection previousAll)
        {
            int nextIndex = 0;
            int previousIndex = 0;
            TabStub nextTabStub = null;
            TabStub previousTabStub = null;
            TabStub nextAllTabStub = null;
            TabStub previousAllTabStub = null;

            int controlCount = this.Controls.Count;

            // Process each TabStub in turn
            for(int controlIndex=controlCount-1; controlIndex>=0; controlIndex--)
            {
                TabStub ts = this.Controls[controlIndex] as TabStub;

                // Process each Page in the TabStub
                foreach(Crownwood.Magic.Controls.TabPage page in ts.TabPages)
                {
                    Content c = page.Tag as Content;

                    // Always use the last 'previous' discovered
                    if (previous.Contains(c.Title))
                    {
                        previousIndex = ts.TabPages.IndexOf(page);
                        previousTabStub = ts;
                    }

                    // Only remember the first 'next' discovered
                    if (next.Contains(c.Title))
                    {
                        if (nextTabStub == null)
                        {
                            nextIndex = ts.TabPages.IndexOf(page);
                            nextTabStub = ts;
                        }
                    }

                    // Always use the last 'previousAll' discovered
                    if (previousAll.Contains(c.Title))
                        previousAllTabStub = ts;

                    // Only remember the first 'next' discovered
                    if (nextAll.Contains(c.Title))
                    {
                        if (nextAllTabStub == null)
                            nextAllTabStub = ts;
                    }
                }
            }

            // If no matches at all found
            if ((previousTabStub == null) && (nextTabStub == null))
            {
                // Default to inserting at end of list
                int insertIndex = Controls.Count;

                // If found some friends contents, then insert relative to them
                if (previousAllTabStub != null)
                    insertIndex = Controls.IndexOf(previousAllTabStub);
                else
                {
                    if (nextAllTabStub != null)
                        insertIndex = Controls.IndexOf(nextAllTabStub) + 1;
                }

                ContentCollection cs = new ContentCollection();

                cs.Add(content);

                // Add at end of current list of TabStubs
                AddContentsAsGroup(cs, insertIndex);
            }
            else
            {
                if (previousTabStub != null)
                    AddContentIntoTabStub(content, previousTabStub, previousIndex + 1);
                else
                    AddContentIntoTabStub(content, nextTabStub, nextIndex);
            }
        }
        public RestoreContentFloatingAffinity(Restore child, 
            State state,
            Content content,
            StringCollection best,
            StringCollection associates)
            : base(child, state, content)
        {
            // Remember parameters
            _best = best;
            _associates = associates;
            _size = content.DisplaySize;
            _location = content.DisplayLocation;

            // Remove target from collection of friends
            if (_best.Contains(content.Title))
                _best.Remove(content.Title);

            // Remove target from collection of associates
            if (_associates.Contains(content.Title))
                _associates.Remove(content.Title);
        }