Beispiel #1
0
        public void Win1Randomness_IsApproximatelyConvergentToExpectation()
        {
            const DiceValue selectedFace = DiceValue.SPADE;
            const int numDice = 3;
            const int numThrows = 10000;

            var hitCount = 0d;

            var die = new Dice();
            for (var i = 0; i <= numThrows; i++)
            {
                var hit = false;
                var rollCount = 0;
                for (var j = 0; j < numDice; j++)
                {
                    die.roll();
                    if (die.CurrentValue == selectedFace)
                        rollCount++;
                }
                if (rollCount == 1)
                    hitCount++;

            }

            hitCount.Should()
                .BeGreaterThan(34)
                .And.BeLessThan(35,
                    " P(X=1)=P (first dice match) +P(second dice match) +P(third dice match) =1/6 . 5/6 . 5/6 + 5/6 . 1/6 . 5/6 + 5/6 . 5/6 . 1/6 = 25/72 = 0.3472 And Should converge to:- 100 * 0.3472");
        }
Beispiel #2
0
 public void TestRoll()
 {
     Dictionary<DiceValue, int> countMap =
         new Dictionary<DiceValue, int>() {
             { DiceValue.CROWN,0},
             { DiceValue.ANCHOR,0},
             { DiceValue.HEART,0},
             { DiceValue.DIAMOND,0},
             { DiceValue.CLUB,0},
             { DiceValue.SPADE,0},
         };
     Dice d1 = new Dice();
     for (int i = 0; i < 100; i++)
     {
         d1.roll();
         countMap[d1.CurrentValue] += 1;
     }
     foreach (DiceValue dv in Enum.GetValues(typeof(DiceValue)))
     {
         if (countMap[dv] == 0)
         {
             Assert.Fail("random didn't generate all values");
         }
     }
 }
Beispiel #3
0
        public void TestGameDiceRandomness()
        {
            var dice = new Dice();
            var values = new List<DiceValue>();

            for (var i = 0; i < 100; i++)
            {
                values.Add(dice.roll());
            }
            Console.WriteLine(string.Join(",", values.Distinct()));
            values.Distinct().Count().Should().Be(6);
        }
        public void WhenDiceRolledValueShouldReflectNewRoll()
        {
            var die1 = new Dice();
            var die2 = new Dice();
            var die3 = new Dice();

            int bet = 5;

            int winCount = 0;
            int loseCount = 0;

            var pick = Dice.RandomValue;
            var player = new Player("Test", 100);

            var game = new Game(die1, die2, die3);

            game.playRound(player, pick, bet);

            var newDie1Value = die1.roll();
            var newDie2Value = die2.roll();
            var newDie3Value = die3.roll();

            Assert.Equal(die1.CurrentValue, game.CurrentDiceValues[0]);
            Assert.Equal(die2.CurrentValue, game.CurrentDiceValues[1]);
            Assert.Equal(die3.CurrentValue, game.CurrentDiceValues[2]);

            Assert.Equal(newDie1Value, die1.CurrentValue);
            Assert.Equal(newDie2Value, die2.CurrentValue);
            Assert.Equal(newDie3Value, die3.CurrentValue);
        }