Beispiel #1
0
        /// <summary>
        /// Load your graphics content.
        /// </summary>
        protected override void LoadContent()
        {
            var basePath = GetAppDir();

            Dictionary <string, object> load_data = CreatureModule.Utils.LoadCreatureJSONData(basePath + "\\Content\\iceDemonExport_character_data.json");

            curCreature = new CreatureModule.Creature(ref load_data);
            curManager  = new CreatureModule.CreatureManager(curCreature);
            batch       = new SpriteBatch(this.GraphicsDevice);


            curManager.CreateAnimation(ref load_data, "default");

            curAnimationName = "default";
            curManager.SetActiveAnimationName(curAnimationName);
            curManager.SetIsPlaying(true);
            curManager.should_loop = true;

            Texture2D curTexture;

            curTexture = Content.Load <Texture2D>("ice.png");

            curRenderer       = new CreatureRenderer.Renderer(graphics.GraphicsDevice, curManager, ref curTexture);
            curRenderer.world = Matrix.CreateScale(new Vector3(25.0f, 25.0f, 1.0f));
        }