public animationMeshOpacity GetMeshOpacities(animationMeshOpacity obj, int j)
 {
     int o = __offset(4); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null);
 }
 public static animationMeshOpacity GetRootAsanimationMeshOpacity(ByteBuffer _bb, animationMeshOpacity obj)
 {
     return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
 public static animationMeshOpacity GetRootAsanimationMeshOpacity(ByteBuffer _bb, animationMeshOpacity obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }