Beispiel #1
0
        protected override void Start(SystemRegistry registry)
        {
            _input        = registry.GetSystem <InputSystem>();
            _ballCollider = GameObject.GetComponent <SphereCollider>();

            int magnetTrackerLayer = registry.GetSystem <PhysicsSystem>().GetLayerByName("MagnetDetector");

            _magnetTrackingZone = ObjectTrackingZone.Create(GameObject.Transform, Radius, "CrazyCore.Magnet", magnetTrackerLayer);
            _zoneSphereCollider = _magnetTrackingZone.GameObject.GetComponent <SphereCollider>();

            AssetSystem assetSystem = registry.GetSystem <AssetSystem>();

            _magnetParticleGo = assetSystem.Database.LoadAsset <SerializedPrefab>("Prefabs/MagnetParticles.prefab", false)
                                .Instantiate(registry.GetSystem <GameObjectQuerySystem>());
            _magnetParticles = _magnetParticleGo.GetComponent <ParticleSystem>();
            _magnetParticleGo.Transform.Parent        = Transform;
            _magnetParticleGo.Transform.LocalPosition = Vector3.Zero;
        }
Beispiel #2
0
        public static ObjectTrackingZone Create(Transform parent, float radius, string markerTypeName, int layer)
        {
            GameObject     tracker        = new GameObject(markerTypeName + "_Tracker");
            SphereCollider sphereCollider = new SphereCollider(radius);

            sphereCollider.IsTrigger           = true;
            sphereCollider.IsAffectedByGravity = false;
            sphereCollider.Mass  = 0f;
            sphereCollider.Layer = layer;

            tracker.AddComponent(sphereCollider);
            ObjectTrackingZone zone = new ObjectTrackingZone();

            zone.ComponentMarkerTypeName = markerTypeName;
            tracker.AddComponent(zone);
            tracker.AddComponent(new TransformFollow()
            {
                Target = parent
            });
            return(zone);
        }