Beispiel #1
0
		public abstract Dictionary<string, FileOutput> Package(
			BuildContext buildContext,
			string projectId, 
			Dictionary<string, Executable[]> finalCode, 
			List<string> filesToCopyOver, 
			ICollection<StructDefinition> structDefinitions,
			string fileCopySourceRoot,
			SpriteSheetBuilder spriteSheet);
Beispiel #2
0
		public void Compile(
			BuildContext buildContext, 
			string inputFolder, 
			string baseOutputFolder, 
			string nullableReadableByteCodeOutputPath)
		{
			Parser.IsTranslateMode_STATIC_HACK = false;

			this.VerifyProjectId(buildContext.ProjectID);

			inputFolder = inputFolder.Replace('/', '\\');
			if (inputFolder.EndsWith("\\")) inputFolder = inputFolder.Substring(0, inputFolder.Length - 1);

			List<string> filesToCopyOver = new List<string>();
			this.GetRelativePaths(inputFolder, null, filesToCopyOver);

			SpriteSheetBuilder spriteSheetBuilder = new SpriteSheetBuilder(buildContext);
			if (buildContext.SpriteSheetIds != null)
			{
				foreach (string spriteSheetId in buildContext.SpriteSheetIds)
				{
					foreach (string fileMatcher in buildContext.SpriteSheetPrefixesById[spriteSheetId])
					{
						spriteSheetBuilder.AddPrefix(spriteSheetId, fileMatcher);
					}
				}
			}
			List<string> spriteSheetOpsStringArgs = new List<string>();
			List<int[]> spriteSheetOpsIntArgs = new List<int[]>();
			Dictionary<string, FileOutput> spriteSheetFiles = new Dictionary<string,FileOutput>();
			HashSet<string> filesAccountedForInSpriteSheet = new HashSet<string>();
			spriteSheetBuilder.Generate(this.GeneratedFilesFolder, filesToCopyOver, spriteSheetOpsStringArgs, spriteSheetOpsIntArgs, spriteSheetFiles, filesAccountedForInSpriteSheet);

			ByteBuffer byteCodeBuffer = GenerateByteCode(buildContext, inputFolder, spriteSheetOpsStringArgs, spriteSheetOpsIntArgs);

			if (nullableReadableByteCodeOutputPath != null)
			{
				this.GenerateReadableByteCode(nullableReadableByteCodeOutputPath, byteCodeBuffer);
			}

			string byteCode = ByteCodeEncoder.Encode(byteCodeBuffer);

			this.Context.ByteCodeString = byteCode;
			Parser.IsTranslateMode_STATIC_HACK = true;
			Dictionary<string, Executable[]> executablesByFile = this.InterpreterCompiler.Compile();
			Parser.IsTranslateMode_STATIC_HACK = false;

			StructDefinition[] structs = this.InterpreterCompiler.GetStructDefinitions();

			HashSet<string> filesToCopyOverTemporary = new HashSet<string>(filesToCopyOver);
			foreach (string fileInSpriteSheet in filesAccountedForInSpriteSheet)
			{
				filesToCopyOverTemporary.Remove(fileInSpriteSheet.Replace('/', '\\'));
			}
			filesToCopyOver.Clear();
			filesToCopyOver.AddRange(filesToCopyOverTemporary);

			Dictionary<string, FileOutput> files = this.Package(
				buildContext,
				buildContext.ProjectID,
				executablesByFile,
				filesToCopyOver,
				structs,
				inputFolder,
				spriteSheetBuilder);

			foreach (string file in spriteSheetFiles.Keys)
			{
				if (files.ContainsKey(file))
				{
					throw new InvalidOperationException("Autogenerated sprite sheet files are overwriting existing files.");
				}

				files[file] = spriteSheetFiles[file];
			}

			string outputFolder = baseOutputFolder;

			Util.EnsureFolderExists(outputFolder);
			
			this.DeleteExistingContents(outputFolder);

			this.GenerateFiles(buildContext, files, outputFolder, inputFolder);
		}