Beispiel #1
0
 public virtual void onDeath(Entity entity)
 {
     if (scoreValue > 0 && entity != null)
     {
         entity.addToPlayerScore(this, scoreValue);
     }
     field_9100_aZ = true;
     if (!worldObj.singleplayerWorld)
     {
         func_21047_g_();
     }
     worldObj.func_9206_a(this, 3);
 }