Beispiel #1
0
        public static void ExecuteCommand(Server server, RemoteClient user, string text)
        {
            string name = text.Substring(1);
            if (string.IsNullOrEmpty(name))
                return;
            var parameters = new string[0];
            var userText = "";
            if (name.Contains(" "))
            {
                name = name.Remove(name.IndexOf(' '));
                userText = text.Substring(text.IndexOf(' ') + 1);
                parameters = userText.Split(' ');
            }
            var command = GetCommand(name);

            if (command == null)
            {
                user.SendChat(ChatColors.Red + "That command was not found.");
                return;
            }

            if (!MayUseCommand(command, user, server))
            {
                user.SendChat(ChatColors.Red + "You do not have permission to use that command.");
                return;
            }
            command.Execute(server, user, userText, parameters);
        }
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     if (parameters.Length != 1)
     {
         user.SendChat(ChatColors.Red + "Incorrect usage. Use /help difficulty for more information.");
         return;
     }
     Difficulty value;
     int num;
     if (int.TryParse(text, out num))
     {
         if (num < 0 || num > 3)
         {
             user.SendChat(ChatColors.Red + "Invalid difficulty specified.");
             return;
         }
         value = (Difficulty)num;
     }
     else
     {
         if (!Enum.TryParse<Difficulty>(text, true, out value))
         {
             user.SendChat(ChatColors.Red + "Invalid difficulty specified.");
             return;
         }
     }
     //user.World.Difficulty = value; // TODO
     server.SendChatToGroup("server.op", ChatColors.Gray + user.Username + " sets difficulty of " + user.World.Name + " to " + value.ToString());
 }
Beispiel #3
0
        public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
        {
            bool add = false;
            var current = server.MinecraftServer.Level.Time;
            long? time = null;
            if (parameters.Length == 0)
            {
                user.SendChat("The current time is " + current + ", or " + LongToTimeString(current));
                return;
            }
            if (parameters[0].ToLower() == "day")
                time = 0;
            else if (parameters[0].ToLower() == "night")
                time = 12000;
            else if (parameters[0].ToLower() == "noon")
                time = 6000;
            else if (parameters[0].ToLower() == "midnight")
                time = 18000;
            else
            {
                string timeString;
                if (parameters[0].ToLower() == "set" && parameters.Length > 1)
                    timeString = parameters[1];
                else if (parameters[0].ToLower() == "add" && parameters.Length > 1)
                {
                    timeString = parameters[1];
                    add = true;
                }
                else
                    timeString = parameters[0];
                if (timeString.Contains(":"))
                {
                    try
                    {
                        time = TimeStringToLong(timeString);
                    }
                    catch { }
                }
                else
                {
                    long _time;
                    if (long.TryParse(timeString, out _time))
                        time = _time;
                }
                if (add)
                    time += current;
            }

            if (time == null)
            {
                user.SendChat(ChatColors.Red + "Invalid time specified.");
                return;
            }

            time = time.Value % 24000;

            server.MinecraftServer.Level.Time = time.Value; // TODO: Add event listener in Craft.Net
            server.SendChatToGroup("server.op", ChatColors.Gray + user.Username + " set the time in " + user.World.Name +
                " to " + time.Value + ", or " + LongToTimeString(time.Value));
        }
Beispiel #4
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 public void SendClientEntities(RemoteClient client)
 {
     foreach (var entity in GetEntitiesInRange(client.Entity, MaxClientDistance))
     {
         if (entity != client.Entity)
             client.TrackEntity(entity);
     }
 }
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     if (parameters.Length != 1)
     {
         user.SendChat(ChatColors.Red + "Invalid parameters. Use /help op for more information.");
         return;
     }
     // TODO
 }
Beispiel #6
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 public PlayerManager(RemoteClient client, MinecraftServer server)
 {
     Client = client;
     Server = server;
     SendInventoryUpdates = true;
     client.Entity.PickUpItem += Entity_PickUpItem;
     client.Entity.Inventory.WindowChange += Inventory_WindowChange;
     client.PropertyChanged += client_PropertyChanged;
 }
Beispiel #7
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 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     if (parameters.Length == 0)
     {
         user.SendChat(ChatColors.Red + "Incorrect usage. Use /help say for more information.");
         return;
     }
     var format = server.SettingsProvider.Get<string>("chat.broadcast.format");
     server.MinecraftServer.SendChat(string.Format(format, text));
 }
 // TODO: Attempt to move these into Level proper
 public static void LoadPlayer(this Level level, RemoteClient client)
 {
     if (string.IsNullOrEmpty(level.BaseDirectory))
     {
         CreateNewPlayer(level, client);
         return;
     }
     Directory.CreateDirectory(Path.Combine(level.BaseDirectory, "players"));
     if (File.Exists(Path.Combine(level.BaseDirectory, "players", client.Username + ".dat")))
     {
         try
         {
             var file = new NbtFile(Path.Combine(level.BaseDirectory, "players", client.Username + ".dat"));
             // TODO: Consder trying to serialize this, maybe use AutoMapper?
             client.Entity = new PlayerEntity(client.Username);
             client.GameMode = (GameMode)file.RootTag["playerGameType"].IntValue;
             client.Entity.SelectedSlot = file.RootTag["SelectedItemSlot"].ShortValue;
             client.Entity.SpawnPoint = new Vector3(
                 file.RootTag["SpawnX"].IntValue,
                 file.RootTag["SpawnY"].IntValue,
                 file.RootTag["SpawnZ"].IntValue);
             client.Entity.Food = (short)file.RootTag["foodLevel"].IntValue;
             client.Entity.FoodExhaustion = file.RootTag["foodExhaustionLevel"].FloatValue;
             client.Entity.FoodSaturation = file.RootTag["foodSaturationLevel"].FloatValue;
             client.Entity.Health = file.RootTag["Health"].ShortValue;
             foreach (var tag in (NbtList)file.RootTag["Inventory"])
             {
                 client.Entity.Inventory[Level.DataSlotToNetworkSlot(tag["Slot"].ByteValue)] = 
                     new ItemStack(
                         tag["id"].ShortValue,
                         (sbyte)tag["Count"].ByteValue,
                         tag["Damage"].ShortValue,
                         tag["tag"] as NbtCompound);
             }
             client.Entity.Position = new Vector3(
                 file.RootTag["Pos"][0].DoubleValue,
                 file.RootTag["Pos"][1].DoubleValue,
                 file.RootTag["Pos"][2].DoubleValue);
             client.Entity.Yaw = file.RootTag["Rotation"][0].FloatValue;
             client.Entity.Pitch = file.RootTag["Rotation"][1].FloatValue;
             client.Entity.Velocity = new Vector3(
                 file.RootTag["Motion"][0].DoubleValue,
                 file.RootTag["Motion"][1].DoubleValue,
                 file.RootTag["Motion"][2].DoubleValue);
         }
         catch
         {
             CreateNewPlayer(level, client);
         }
     }
     else
         CreateNewPlayer(level, client);
 }
Beispiel #9
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 public static bool MayUseCommand(Command command, RemoteClient user, Server server)
 {
     if (user is ConsoleClient)
         return true;
     var groups = server.GetUserGroups(user.Username);
     foreach (var group in groups)
     {
         if (command.AllowedGroups.Contains(group))
             return true;
     }
     return false;
 }
Beispiel #10
0
        public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
        {
            string player = user.Username;
            Vector3 target;
            if (parameters.Length < 1 || parameters.Length > 4)
            {
                user.SendChat(ChatColors.Red + "Incorrect usage. Use /help tp for more information.");
                return;
            }
            if (parameters.Length == 1)
            {
                var client = server.MinecraftServer.GetClient(parameters[0]);

            }
        }
Beispiel #11
0
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     if (parameters.Length < 2)
     {
         user.SendChat(ChatColors.Red + "Insufficient parameters. Use \"/help tell\" for more information.");
         return;
     }
     var client = server.MinecraftServer.GetClient(parameters[0]);
     if (client == null)
     {
         user.SendChat(parameters[0] + " is not online.");
         return;
     }
     var format = server.SettingsProvider.Get<string>("chat.private.format");
     client.SendChat(string.Format(format, user.Username, client.Username, text));
 }
Beispiel #12
0
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     if (parameters.Length != 1)
     {
         user.SendChat(ChatColors.Red + "Invalid parameters. Use /help op for more information.");
         return;
     }
     var groups = server.GetUserGroups(parameters[0]);
     if (!groups.Contains("server.op"))
     {
         user.SendChat(ChatColors.Red + "User is not an op.");
         return;
     }
     groups.Remove("server.op");
     server.SendChatToGroup("server.op", ChatColors.Gray + user.Username + " removes " + parameters[0] + " from server.op group.");
     server.SetUserGroups(parameters[0], groups);
 }
 public static void SavePlayer(this Level level, RemoteClient client)
 {
     if (string.IsNullOrEmpty(level.BaseDirectory))
         return;
     try
     {
         Directory.CreateDirectory(Path.Combine(level.BaseDirectory, "players"));
         var file = new NbtFile();
         file.RootTag.Add(new NbtInt("playerGameType", (int)client.GameMode));
         file.RootTag.Add(new NbtShort("SelectedItemSlot", client.Entity.SelectedSlot));
         file.RootTag.Add(new NbtInt("SpawnX", (int)client.Entity.SpawnPoint.X));
         file.RootTag.Add(new NbtInt("SpawnY", (int)client.Entity.SpawnPoint.Y));
         file.RootTag.Add(new NbtInt("SpawnZ", (int)client.Entity.SpawnPoint.Z));
         file.RootTag.Add(new NbtInt("foodLevel", client.Entity.Food));
         file.RootTag.Add(new NbtFloat("foodExhaustionLevel", client.Entity.FoodExhaustion));
         file.RootTag.Add(new NbtFloat("foodSaturationLevel", client.Entity.FoodSaturation));
         file.RootTag.Add(new NbtShort("Health", client.Entity.Health));
         var inventory = new NbtList("Inventory", NbtTagType.Compound);
         var slots = client.Entity.Inventory.GetSlots();
         for (int i = 0; i < slots.Length; i++)
         {
             var slot = (ItemStack)slots[i].Clone();
             slot.Index = Level.NetworkSlotToDataSlot(i);
             if (!slot.Empty)
                 inventory.Add(slot.ToNbt());
         }
         file.RootTag.Add(inventory);
         var position = new NbtList("Pos", NbtTagType.Double);
         position.Add(new NbtDouble(client.Entity.Position.X));
         position.Add(new NbtDouble(client.Entity.Position.Y));
         position.Add(new NbtDouble(client.Entity.Position.Z));
         file.RootTag.Add(position);
         var rotation = new NbtList("Rotation", NbtTagType.Float);
         rotation.Add(new NbtFloat(client.Entity.Yaw));
         rotation.Add(new NbtFloat(client.Entity.Pitch));
         file.RootTag.Add(rotation);
         var velocity = new NbtList("Motion", NbtTagType.Double);
         velocity.Add(new NbtDouble(client.Entity.Velocity.X));
         velocity.Add(new NbtDouble(client.Entity.Velocity.Y));
         velocity.Add(new NbtDouble(client.Entity.Velocity.Z));
         file.RootTag.Add(velocity);
         file.SaveToFile(Path.Combine(level.BaseDirectory, "players", client.Username + ".dat"), NbtCompression.None);
     }
     catch { } // If exceptions happen here, the entire server dies
 }
Beispiel #14
0
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     if (parameters.Length > 2 || parameters.Length == 0)
     {
         user.SendChat(ChatColors.Red + "Incorrect usage. Use /help speed for more information.");
         return;
     }
     if (parameters[0].ToLower() == "reset")
     {
         user.Entity.Abilities.WalkingSpeed = 12;
         user.Entity.Abilities.FlyingSpeed = 24;
         return;
     }
     string player = user.Username;
     int speed;
     if (parameters.Length == 2)
     {
         player = parameters[0];
         if (!int.TryParse(parameters[1], out speed))
         {
             user.SendChat(ChatColors.Red + "Incorrect usage. Use /help speed for more information.");
             return;
         }
     }
     else
     {
         if (!int.TryParse(parameters[0], out speed))
         {
             user.SendChat(ChatColors.Red + "Incorrect usage. Use /help speed for more information.");
             return;
         }
     }
     var client = server.MinecraftServer.GetClient(player);
     if (client == null)
     {
         user.SendChat(ChatColors.Red + player + " is not online.");
         return;
     }
     client.Entity.Abilities.WalkingSpeed = (byte)speed;
     client.Entity.Abilities.FlyingSpeed = (byte)(speed * 2);
 }
Beispiel #15
0
        internal void LogInPlayer(RemoteClient client)
        {
            client.SendPacket(new LoginSuccessPacket(client.UUID, client.Username));
            // Spawn player
            Level.LoadPlayer(client);
            client.PlayerManager = new PlayerManager(client, this);
            EntityManager.SpawnEntity(Level.DefaultWorld, client.Entity);
            client.SendPacket(new JoinGamePacket(client.Entity.EntityId,
                                                 client.GameMode, Dimension.Overworld, Settings.Difficulty,
                                                 Settings.MaxPlayers, Level.DefaultWorld.WorldGenerator.GeneratorName));
            client.SendPacket(new SpawnPositionPacket((int)client.Entity.SpawnPoint.X, (int)client.Entity.SpawnPoint.Y, (int)client.Entity.SpawnPoint.Z));
            client.SendPacket(new PlayerAbilitiesPacket(client.Entity.Abilities.AsFlags(), client.Entity.Abilities.FlyingSpeed, client.Entity.Abilities.WalkingSpeed));
            // Adding 0.1 to Y here prevents the client from falling through the ground upon logging in
            // Presumably, Minecraft runs some physics stuff and if it spawns exactly at ground level, it falls a little and
            // clips through the ground. This fixes that.
            client.SendPacket(new PlayerPositionAndLookPacket(client.Entity.Position.X, client.Entity.Position.Y + 0.1 + PlayerEntity.Height,
                                                              client.Entity.Position.Z, client.Entity.Position.Y + 0.1, client.Entity.Yaw, client.Entity.Pitch, false));
            client.SendPacket(new TimeUpdatePacket(Level.Time, Level.Time));
            client.SendPacket(new SetWindowItemsPacket(0, client.Entity.Inventory.GetSlots()));
            // Send initial chunks
            client.UpdateChunks(true);
            UpdatePlayerList();
            client.SendPacket(new UpdateHealthPacket(client.Entity.Health, client.Entity.Food, client.Entity.FoodSaturation));
            client.SendPacket(new EntityPropertiesPacket(client.Entity.EntityId,
                                                         new[] { new EntityProperty("generic.movementSpeed", client.Entity.Abilities.WalkingSpeed) }));

            // Send entities
            EntityManager.SendClientEntities(client);
            client.LastKeepAliveSent = DateTime.Now;
            client.IsLoggedIn        = true;

            var args = new PlayerLogInEventArgs(client);

            OnPlayerLoggedIn(args);
            //LogProvider.Log(client.Username + " joined the game.");
            if (!args.Handled)
            {
                SendChat(new ChatMessage(string.Format("{0} joined the game.", args.Username), ChatColor.YELLOW));
            }
        }
Beispiel #16
0
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     Server = server;
     if (parameters.Length != 0)
     {
         user.SendChat(ChatColors.Red + "Invalid parameters. Use /help repl for more information.");
         return;
     }
     if (ReplContext.Self != null)
     {
         user.SendChat(ChatColors.Red + ReplContext.Self.Username + " is currently in REPL mode. Only one user may be in REPL mode at a time.");
         // TODO: Upgrade Mono.CSharp to Mono 3.0 and support several REPLs at once
         return;
     }
     server.ChatMessage -= HandleChatMessage;
     server.ChatMessage += HandleChatMessage;
     server.MinecraftServer.PlayerLoggedOut += (s, e) =>
         {
             if (Evaluators.ContainsKey(e.Username))
                 Evaluators.Remove(e.Username);
             ReplContext.Self = null;
         };
     Evaluators[user.Username] = new Evaluator(new CompilerContext(new CompilerSettings(), new MinecraftReportPrinter(user)));
     Evaluators[user.Username].ReferenceAssembly(typeof(Server).Assembly);
     Evaluators[user.Username].ReferenceAssembly(typeof(MinecraftServer).Assembly);
     Evaluators[user.Username].ReferenceAssembly(typeof(Craft.Net.Networking.IPacket).Assembly);
     Evaluators[user.Username].ReferenceAssembly(typeof(World).Assembly);
     Evaluators[user.Username].ReferenceAssembly(typeof(IServer).Assembly);
     Evaluators[user.Username].InteractiveBaseClass = typeof(ReplContext);
     Evaluators[user.Username].Run("using Craft.Net");
     Evaluators[user.Username].Run("using Craft.Net.Data");
     Evaluators[user.Username].Run("using Craft.Net.Data.Blocks");
     Evaluators[user.Username].Run("using Craft.Net.Data.Items");
     Evaluators[user.Username].Run("using Craft.Net.Server");
     Evaluators[user.Username].Run("using PartyCraft");
     ReplContext.Self = user;
     ReplContext.Server = server;
     user.SendChat(ChatColors.Blue + "Entering C# Interactive Mode");
     user.SendChat(ChatColors.Blue + "Use `Exit()` to exit REPL mode.");
 }
Beispiel #17
0
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     string player = user.Username;
     GameMode gameMode;
     if (parameters.Length == 0 || parameters.Length > 2)
     {
         user.SendChat(ChatColors.Red + "Incorrect usage. Use /help gamemode for more information.");
         return;
     }
     int value;
     if (int.TryParse(parameters[0], out value))
     {
         if (value < 0 || value > 2)
         {
             user.SendChat(ChatColors.Red + "Incorrect usage. Use /help gamemode for more information.");
             return;
         }
         gameMode = (GameMode)value;
     }
     else
     {
         if (!Enum.TryParse<GameMode>(parameters[0], true, out gameMode))
         {
             user.SendChat(ChatColors.Red + "Incorrect usage. Use /help gamemode for more information.");
             return;
         }
     }
     if (parameters.Length == 2)
         player = parameters[1];
     var client = server.MinecraftServer.GetClient(player);
     if (client == null)
     {
         user.SendChat(ChatColors.Red + player + " is not online."); // TODO: Set it anyway
         return;
     }
     client.GameMode = gameMode;
     server.SendChatToGroup("server.op", ChatColors.Gray + user.Username + " sets " + player + " to " + gameMode + " mode.");
 }
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     string player = user.Username;
     int x = (int)user.Entity.Position.X;
     int y = (int)user.Entity.Position.Y;
     int z = (int)user.Entity.Position.Z;
     if (parameters.Length == 1)
         player = parameters[0];
     else if (parameters.Length == 3)
     {
         if (!int.TryParse(parameters[0], out x) &&
             !int.TryParse(parameters[1], out y) &&
             !int.TryParse(parameters[2], out z))
         {
             user.SendChat(ChatColors.Red + "Incorrect usage. Use /help spawnpoint for more information.");
             return;
         }
     }
     else if (parameters.Length == 4)
     {
         player = parameters[0];
         if (!int.TryParse(parameters[1], out x) &&
             !int.TryParse(parameters[2], out y) &&
             !int.TryParse(parameters[3], out z))
         {
             user.SendChat(ChatColors.Red + "Incorrect usage. Use /help spawnpoint for more information.");
             return;
         }
     }
     var client = server.MinecraftServer.GetClient(player);
     if (player == null)
     {
         user.SendChat(ChatColors.Red + player + " is not online."); // TODO: Set it anyway
         return;
     }
     client.Entity.SpawnPoint = new Vector3(x, y, z);
     server.SendChatToGroup("server.op", user.Username + " set " + player + " spawn point to " + client.Entity.SpawnPoint);
 }
Beispiel #19
0
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     int page = -1;
     if (parameters.Length == 0)
         page = 1;
     if (parameters.Length > 1)
     {
         user.SendChat(ChatColors.Red + "Incorrect usage. Use \"/help\" for more information.");
         return;
     }
     if (page != -1 || int.TryParse(parameters[0], out page))
     {
         page--;
         int pages = Commands.Count / CommandsPerPage;
         if (page >= pages)
         {
             user.SendChat(ChatColors.Red + "No further commands. Use \"/help\" for more information.");
             return;
         }
         user.SendChat(ChatColors.DarkGreen + "Command List (page " + (page + 1) + " of " + pages + ")");
         foreach (var c in Commands.Skip(page * CommandsPerPage).Take(CommandsPerPage))
             user.SendChat(ChatColors.DarkCyan + "/" + c.DefaultCommand);
         return;
     }
     var command = GetCommand(parameters[0]);
     if (command == null)
     {
         user.SendChat(ChatColors.Red + "Command not found.");
         return;
     }
     string[] lines = command.Documentation.Split('\n');
     user.SendChat(ChatColors.DarkGreen + "Documentation for /" + command.DefaultCommand + ":");
     foreach (var line in lines)
         user.SendChat(ChatColors.DarkCyan + line);
     if (!MayUseCommand(command, user, server))
         user.SendChat(ChatColors.Red + "You are not permitted to use this command.");
 }
Beispiel #20
0
 public void MoveClientToWorld(RemoteClient client, World world, Vector3? spawnPoint = null)
 {
     if (client.World == world)
         return;
     lock (client.LoadedChunks)
         client.PauseChunkUpdates = true;
     EntityManager.Despawn(client.Entity);
     while (client.KnownEntities.Any())
         client.ForgetEntity(EntityManager.GetEntityById(client.KnownEntities[0]));
     EntityManager.Update();
     EntityManager.SpawnEntity(world, client.Entity);
     client.UnloadAllChunks();
     // TODO: Allow player to save their positions in each world
     if (spawnPoint == null)
         client.Entity.Position = world.WorldGenerator.SpawnPoint;
     else
         client.Entity.Position = spawnPoint.Value;
     client.UpdateChunks(true);
     client.SendPacket(new PlayerPositionAndLookPacket(client.Entity.Position.X, client.Entity.Position.Y + 0.1 + PlayerEntity.Height,
         client.Entity.Position.Z, client.Entity.Position.Y + 0.1, client.Entity.Yaw, client.Entity.Pitch, false));
     EntityManager.SendClientEntities(client);
     lock (client.LoadedChunks)
         client.PauseChunkUpdates = false;
 }
Beispiel #21
0
 public MinecraftReportPrinter(RemoteClient client)
 {
     Client = client;
 }
Beispiel #22
0
 // TODO: CommandContext class
 public abstract void Execute(Server server, RemoteClient user, string text, params string[] parameters);
Beispiel #23
0
 private void DoClientUpdates(RemoteClient client)
 {
     // Update keep alive, chunks, etc
     if (client.LastKeepAliveSent.AddSeconds(20) < DateTime.Now)
     {
         client.SendPacket(new KeepAlivePacket(MathHelper.Random.Next()));
         client.LastKeepAliveSent = DateTime.Now;
         // TODO: Confirm keep alive
     }
     if (client.BlockBreakStartTime != null)
     {
         byte progress = (byte)((DateTime.Now - client.BlockBreakStartTime.Value).TotalMilliseconds / client.BlockBreakStageTime);
         var knownClients = EntityManager.GetKnownClients(client.Entity);
         foreach (var c in knownClients)
         {
             c.SendPacket(new BlockBreakAnimationPacket(client.Entity.EntityId,
                 client.ExpectedBlockToMine.X, client.ExpectedBlockToMine.Y, client.ExpectedBlockToMine.Z, progress));
         }
     }
     if (NextChunkUpdate < DateTime.Now) // Once per second
     {
         // Update chunks
         if (client.Settings.ViewDistance < client.Settings.MaxViewDistance)
         {
             client.Settings.ViewDistance++;
             client.ForceUpdateChunksAsync();
         }
     }
 }
Beispiel #24
0
 private void HandlePacket(RemoteClient client, IPacket packet)
 {
     if (PacketHandlers[packet.Id] == null)
         return;
         //throw new InvalidOperationException("No packet handler registered for 0x" + packet.Id.ToString("X2"));
     PacketHandlers[packet.Id](client, this, packet);
 }
Beispiel #25
0
        internal void LogInPlayer(RemoteClient client)
        {
            client.SendPacket(new LoginSuccessPacket(client.UUID, client.Username));
            // Spawn player
            Level.LoadPlayer(client);
            client.PlayerManager = new PlayerManager(client, this);
            EntityManager.SpawnEntity(Level.DefaultWorld, client.Entity);
            client.SendPacket(new JoinGamePacket(client.Entity.EntityId,
                client.GameMode, Dimension.Overworld, Settings.Difficulty,
                Settings.MaxPlayers, Level.DefaultWorld.WorldGenerator.GeneratorName));
            client.SendPacket(new SpawnPositionPacket((int)client.Entity.SpawnPoint.X, (int)client.Entity.SpawnPoint.Y, (int)client.Entity.SpawnPoint.Z));
            client.SendPacket(new PlayerAbilitiesPacket(client.Entity.Abilities.AsFlags(), client.Entity.Abilities.FlyingSpeed, client.Entity.Abilities.WalkingSpeed));
            // Adding 0.1 to Y here prevents the client from falling through the ground upon logging in
            // Presumably, Minecraft runs some physics stuff and if it spawns exactly at ground level, it falls a little and
            // clips through the ground. This fixes that.
            client.SendPacket(new PlayerPositionAndLookPacket(client.Entity.Position.X, client.Entity.Position.Y + 0.1 + PlayerEntity.Height,
                client.Entity.Position.Z, client.Entity.Position.Y + 0.1, client.Entity.Yaw, client.Entity.Pitch, false));
            client.SendPacket(new TimeUpdatePacket(Level.Time, Level.Time));
            client.SendPacket(new SetWindowItemsPacket(0, client.Entity.Inventory.GetSlots()));
            // Send initial chunks
            client.UpdateChunks(true);
            UpdatePlayerList();
            client.SendPacket(new UpdateHealthPacket(client.Entity.Health, client.Entity.Food, client.Entity.FoodSaturation));
            client.SendPacket(new EntityPropertiesPacket(client.Entity.EntityId,
                new[] { new EntityProperty("generic.movementSpeed", client.Entity.Abilities.WalkingSpeed) }));

            // Send entities
            EntityManager.SendClientEntities(client);
            client.LastKeepAliveSent = DateTime.Now;
            client.IsLoggedIn = true;

            var args = new PlayerLogInEventArgs(client);
            OnPlayerLoggedIn(args);
            //LogProvider.Log(client.Username + " joined the game.");
            if (!args.Handled)
                SendChat(ChatColors.Yellow + client.Username + " joined the game.");
        }
Beispiel #26
0
 private void HandlePacket(RemoteClient client, IPacket packet)
 {
     if (!PacketHandlers.ContainsKey(packet.GetType()))
         return;
         //throw new InvalidOperationException("No packet handler registered for 0x" + packet.Id.ToString("X2"));
     PacketHandlers[packet.GetType()](client, this, packet);
 }
Beispiel #27
0
 public void DisconnectPlayer(RemoteClient client, string reason = null)
 {
     if (!Clients.Contains(client))
         throw new InvalidOperationException("The server is not aware of this client.");
     lock (NetworkLock)
     {
         if (reason != null)
         {
             try
             {
                 if (client.NetworkClient != null && client.NetworkClient.Connected)
                 {
                     if (client.NetworkManager.NetworkMode == NetworkMode.Login)
                         client.NetworkManager.WritePacket(new LoginDisconnectPacket("\"" + reason + "\""), PacketDirection.Clientbound);
                     else
                         client.NetworkManager.WritePacket(new DisconnectPacket("\"" + reason + "\""), PacketDirection.Clientbound);
                 }
             }
             catch { }
         }
         try
         {
             if (client.NetworkClient != null && client.NetworkClient.Connected)
             {
                 client.NetworkClient.Close();
             }
         }
         catch { }
         if (client.IsLoggedIn)
             EntityManager.Despawn(client.Entity);
         Clients.Remove(client);
         if (client.IsLoggedIn)
         {
             Level.SavePlayer(client);
             var args = new PlayerLogInEventArgs(client);
             OnPlayerLoggedOut(args);
             if (!args.Handled)
                 SendChat(string.Format(ChatColors.Yellow + "{0} left the game.", client.Username));
         }
         client.Dispose();
     }
 }
Beispiel #28
0
 protected void AcceptClientAsync(IAsyncResult result)
 {
     lock (NetworkLock)
     {
         if (Listener == null)
             return; // Server shutting down
         var client = new RemoteClient(Listener.EndAcceptTcpClient(result));
         client.NetworkStream = client.NetworkClient.GetStream();
         client.NetworkManager = new NetworkManager(client.NetworkStream);
         Clients.Add(client);
         Listener.BeginAcceptTcpClient(AcceptClientAsync, null);
     }
 }
 public ConnectionEstablishedEventArgs(RemoteClient client)
 {
     Client = client;
     PermitConnection = true;
     DisconnectReason = "You are banned.";
 }
Beispiel #30
0
 /// <summary>
 /// Run when a plugin message is recieved.
 /// </summary>
 public abstract void MessageRecieved(RemoteClient client, byte[] data);
Beispiel #31
0
 public override void Execute(Server server, RemoteClient user, string userText, params string[] parameters)
 {
     server.MinecraftServer.SendChat(string.Format(server.SettingsProvider.Get<string>("chat.self.format"),
         user.Username, userText));
 }
Beispiel #32
0
 public override void Execute(Server server, RemoteClient user, string text, params string[] parameters)
 {
     Process.GetCurrentProcess().Kill(); // TODO: Friendly kick message
 }
 public ConnectionEstablishedEventArgs(RemoteClient client)
 {
     Client           = client;
     PermitConnection = true;
     DisconnectReason = "You are banned.";
 }