Beispiel #1
0
 /// <summary>
 /// Sets the value of the block at the given position, relative to this chunk.
 /// </summary>
 public void SetBlock(Vector3 position, Block value)
 {
     var y = (byte)position.Y;
     y /= 16;
     position.Y = position.Y % 16;
     Sections[y].SetBlock(position, value);
     var heightIndex = (byte)(position.Z * Depth) + (byte)position.X;
     if (HeightMap[heightIndex] < position.Y)
         HeightMap[heightIndex] = (byte)position.Y;
     IsModified = true;
 }
Beispiel #2
0
        /// <summary>
        /// Sets the value of the block at the given position, relative to this chunk.
        /// </summary>
        public void SetBlock(Vector3 position, Block value)
        {
            var y = GetSectionNumber(position.Y);
            position.Y = GetPositionInSection(position.Y);

            Sections[y].SetBlock(position, value);
            var heightIndex = (byte)(position.Z * Depth) + (byte)position.X;
            if (HeightMap[heightIndex] < position.Y)
                HeightMap[heightIndex] = (byte)position.Y;
            if (TileEntities.ContainsKey(position) && value.TileEntity == null)
                TileEntities.Remove(position);
            if (value.TileEntity != null)
                TileEntities[position] = value.TileEntity;
            IsModified = true;
        }
Beispiel #3
0
        /// <summary>
        /// Sets the block at the given local position.
        /// </summary>
        public void SetBlock(Vector3 position, Block value)
        {
            position = position.Floor();
            Vector3 relativePosition = position;
            position.X = (int)(position.X) / Chunk.Width;
            position.Y = 0;
            position.Z = (int)(position.Z) / Chunk.Depth;

            relativePosition.X = (int)(relativePosition.X) % Chunk.Width;
            relativePosition.Z = (int)(relativePosition.Z) % Chunk.Depth;

            if (!Chunks.ContainsKey(position))
                Chunks.Add(position, WorldGenerator.GenerateChunk(position, this));

            Chunks[position].SetBlock(relativePosition, value);
        }
 public BlockChangePacket(Vector3 position, Block value)
 {
     this.Position = position;
     this.Value = value;
 }
Beispiel #5
0
        /// <summary>
        /// Sets the block at the specified position.
        /// </summary>
        public void SetBlock(Vector3 position, Block value)
        {
            Chunk chunk;
            Vector3 blockPosition = FindBlockPosition(position, out chunk);

            chunk.SetBlock(blockPosition, value);

            if (BlockChanged != null)
                BlockChanged(this, new BlockChangedEventArgs(this, position, value));

            DoBlockUpdates(position);
        }
 /// <summary>
 /// Creates a new instance of <see cref="Craft.Net.Data.BlockChangedEventArgs"/>.
 /// </summary>
 /// <param name="world">The world the changed occurs in.</param>
 /// <param name="position">The position of the change.</param>
 /// <param name="value">The new block.</param>
 public BlockChangedEventArgs(World world, Vector3 position, Block value)
 {
     this.World = world;
     this.Position = position;
     this.Value = value;
 }