Beispiel #1
0
 public Server(ISettingsProvider settingsProvider)
 {
     SettingsProvider = settingsProvider;
     // Touch TerrainGeneration to load it into app domain
     FlatlandGenerator.DefaultGeneratorOptions.ToString();
     var generator = Level.GetGenerator(SettingsProvider.Get<string>("level.type"));
     if (generator == null)
         generator = new FlatlandGenerator();
     Level level;
     if (Directory.Exists(SettingsProvider.Get<string>("level.name")))
         level = Level.LoadFrom(SettingsProvider.Get<string>("level.name"));
     else
     {
         level = new Level(generator, SettingsProvider.Get<string>("level.name"));
         level.AddWorld("overworld");
         level.SaveTo(SettingsProvider.Get<string>("level.name"));
     }
     MinecraftServer = new MinecraftServer(level);
     MinecraftServer.Settings.MotD = SettingsProvider.Get<string>("server.motd");
     MinecraftServer.Settings.OnlineMode = SettingsProvider.Get<bool>("server.onlinemode");
     MinecraftServer.ChatMessage += MinecraftServerOnChatMessage;
     MinecraftServer.PlayerLoggedIn += MinecraftServerOnPlayerLoggedIn;
     MinecraftServer.PlayerLoggedOut += MinecraftServerOnPlayerLoggedOut;
     //MinecraftServer.TabComplete += MinecraftServer_TabComplete;
 }
Beispiel #2
0
 static void Main(string[] args)
 {
     if (Directory.Exists("world"))
         Directory.Delete("world", true);
     level = new Level(new StandardGenerator(), "world");
     level.AddWorld("region");
     level.SaveTo("world");
     var server = new MinecraftServer(level);
     server.ChatMessage += server_ChatMessage;
     server.PlayerLoggedIn += server_PlayerLoggedIn;
     server.Settings.OnlineMode = true;
     server.Start(new IPEndPoint(IPAddress.Any, 25565));
     Console.WriteLine("Press 'q' to exit");
     ConsoleKeyInfo cki;
     do cki = Console.ReadKey(true);
     while (cki.KeyChar != 'q');
     server.Stop();
 }
Beispiel #3
0
 static void Main(string[] args)
 {
     if (Directory.Exists("world"))
         Directory.Delete("world", true);
     level = new Level(new StandardGenerator(), "world");
     level.AddWorld("region");
     level.AddWorld("test", new FlatlandGenerator());
     level.Worlds[1].GenerateChunk(Coordinates2D.Zero);
     level.SaveTo("world");
     server = new MinecraftServer(level);
     server.ChatMessage += server_ChatMessage;
     server.Settings.OnlineMode = true;
     server.Settings.MotD = "Craft.Net Test Server";
     server.Start(new IPEndPoint(IPAddress.Any, 25565));
     Console.WriteLine("Press 'q' to exit");
     ConsoleKeyInfo cki;
     do cki = Console.ReadKey(true);
     while (cki.KeyChar != 'q');
     server.Stop();
 }