protected override CpuSkinnedModel Read(ContentReader input, CpuSkinnedModel existingInstance)
        {
            // read in the model parts
            List <CpuSkinnedModelPart> modelParts = input.ReadObject <List <CpuSkinnedModelPart> >();

            // read in the skinning data
            SkinningData skinningData = input.ReadObject <SkinningData>();

            return(new CpuSkinnedModel(modelParts, skinningData));
        }
Beispiel #2
0
        /// <summary>
        /// Constructs a new animation player.
        /// </summary>
        public AnimationPlayer(SkinningData skinningData)
        {
            if (skinningData == null)
            {
                throw new ArgumentNullException("skinningData");
            }

            skinningDataValue = skinningData;

            boneTransforms  = new Matrix[skinningData.BindPose.Count];
            worldTransforms = new Matrix[skinningData.BindPose.Count];
            skinTransforms  = new Matrix[skinningData.BindPose.Count];
        }
 internal CpuSkinnedModel(List <CpuSkinnedModelPart> modelParts, SkinningData skinningData)
 {
     this.modelParts   = modelParts;
     this.SkinningData = skinningData;
     this.Parts        = new ReadOnlyCollection <CpuSkinnedModelPart>(this.modelParts);
 }