Beispiel #1
0
 public static int GetAttack(FollowerCollect fc)
 {
     int attack = 0;
     foreach (var i in fc.Followers)
     {
         attack += FollowerLogic.GetAttack(i);
     }
     return attack;
 }
Beispiel #2
0
 public NormalFight(FollowerCollect partyA, FollowerCollect partyB, FightEventDelegate process)
 {
     PartyA = partyA;
     PartyB = partyB;
     ProcessEvent = process;
     Damage = new List<int>()
     {
         FollowerCollectLogic.GetAttack(partyA),
         FollowerCollectLogic.GetAttack(partyB)
     };
     AllHp = new List<int>(Damage.ToArray());
     CurHp = new List<int>(Damage.ToArray());
     CurAttack = Damage[0] >= Damage[1] ? 0 : 1;
 }
Beispiel #3
0
        static void Main(string[] args)
        {
            ModuleManager.Instance.Init();

            var FollowerLevelModule     = ModuleManager.Instance.GetModule("FollowerLevelModule");
            var FollowerModule          = ModuleManager.Instance.GetModule("FollowerModule");
            var FollowerStarModule      = ModuleManager.Instance.GetModule("FollowerStarModule");
            var FollowerCollectModule   = ModuleManager.Instance.GetModule("FollowerCollectModule");

            var follower = new Follower()
            {
                CurStar = 1,
                CurLevel = 2,
            };

            //-------------------------FollowerLevelModule-------------------------------
            Console.WriteLine((FollowerLevelModule.CallFunc("CanUpgrade", follower)[0].ToString()));
            Console.WriteLine(((Package)FollowerLevelModule.CallFunc("UpgradeRequire", follower)[0]).Exp);
            Console.WriteLine(FollowerLevelModule.CallFunc("Upgrade", follower)[0].ToString());
            Console.WriteLine(((Package)FollowerLevelModule.CallFunc("UpgradeRequire", follower)[0]).Exp);

            //-------------------------FollowerModule------------------------------------
            Console.WriteLine(FollowerModule.CallFunc("GetAttack", follower)[0].ToString());

            //-------------------------FollowerModule------------------------------------
            Console.WriteLine(follower.CurStar + " " + follower.CurLevel);
            Console.WriteLine(FollowerStarModule.CallFunc("CanUpgrade", follower)[0].ToString());
            follower.CurLevel = 31;
            Console.WriteLine(FollowerStarModule.CallFunc("CanUpgrade", follower)[0].ToString());
            Console.WriteLine(((Package)FollowerStarModule.CallFunc("UpgradeRequire", follower)[0]).Exp);
            Console.WriteLine(((Package)FollowerStarModule.CallFunc("UpgradeRequire", follower)[0]).Money);
            Console.WriteLine(FollowerStarModule.CallFunc("Upgrade", follower)[0].ToString());
            Console.WriteLine(follower.CurStar + " " + follower.CurLevel);

            FollowerCollect fc = new FollowerCollect()
            {
                Followers = new List<Follower>()
            };
            fc.Followers.Add(follower);
            Console.WriteLine(FollowerCollectModule.CallFunc("GetAttack", fc)[0].ToString());

            var packages = FollowerPackageModule.GetFollowerPackages();

            Console.ReadKey();
        }
Beispiel #4
0
 public int GetHp(FollowerCollect fc)
 {
     return (int)(double)GetHpFunc.Call(fc)[0];
 }
Beispiel #5
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 public int GetAttack(FollowerCollect fc)
 {
     return (int)(double)GetAttackFunc.Call(fc)[0];
 }
Beispiel #6
0
 // 血量等于攻击力
 public static int GetHp(FollowerCollect fc)
 {
     return GetAttack(fc);
 }
Beispiel #7
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 public Player()
 {
     AllFollower     = new FollowerCollect();
     FightFollower   = new FollowerCollect();
 }
Beispiel #8
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 public Player()
 {
     AllFollower   = new FollowerCollect();
     FightFollower = new FollowerCollect();
 }
Beispiel #9
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 public static NormalFight CreateANormalFight(FollowerCollect partyA, FollowerCollect partyB, FightEventDelegate process)
 {
     var f = new NormalFight(partyA, partyB, process);
     return f;
 }