Beispiel #1
0
        public static void Flush()
        {
            Servers.Clear();
            NetData n = new NetData(NetMessageType.GainServer);

            NetUdp.SendBroad(n);
        }
Beispiel #2
0
        public static void ConnectToServer(IPEndPoint ip, string password = null)
        {
            if (Status != NetStatus.Null)
            {
                Debug.LogError("请先退出Net状态:" + Status);
                return;
            }
            NetData n = new NetData(NetMessageType.Connecting);

            n.Write(PlayerName);
            if (password != null)
            {
                n.Write(password);
            }
            NetUdp.Send(n, ip);
        }
Beispiel #3
0
        private void OnApplicationQuit()
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetServer.ShutDown();
                break;

            case Corsair.NetStatus.Client:
                NetClient.ShutDown();
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            NetUdp.ShutDown();
            Net.NetDataMgr.Enable = false;
        }
Beispiel #4
0
        public static void Send(NetData data, NetType t = NetType.TCP)
        {
            if (info != null)
            {
                switch (t)
                {
                case NetType.TCP:
                    info.Send(data.ToBuffer());
                    break;

                case NetType.UDP:
                    NetUdp.Send(data.ToBuffer(), info.ip);
                    break;
                }
            }
            else
            {
                Debug.LogWarning("未连接tcp服务器");
            }
        }
Beispiel #5
0
        public static void SendTo(NetData data, IPEndPoint ip, NetType t = NetType.TCP)
        {
            if (clients.ContainsKey(ip))
            {
                switch (t)
                {
                case NetType.TCP:
                    clients[ip].Send(data.ToBuffer());
                    break;

                case NetType.UDP:
                    NetUdp.Send(data.ToBuffer(), ip);
                    break;
                }
            }
            else
            {
                Debug.LogError(ip + "未与本机建立连接");
            }
        }
Beispiel #6
0
        //public static void Send(NetData data, NetType t = NetType.TCP)
        //{
        //    if (socket != null)
        //    {
        //        byte[] b = data.ToBuffer();
        //        if (LogEnable)
        //            Debug.Log("发送数据:" + b.Length);
        //        {
        //            switch (t)
        //            {
        //                case NetType.TCP:
        //                    foreach (var c in clients.Values)
        //                        c.Send(b);
        //                    break;
        //                case NetType.UDP:
        //                    foreach (var c in clients)
        //                        NetUdp.Send(b, c.Key);
        //                    break;
        //            }
        //        }
        //    }
        //    else
        //    {
        //        Debug.LogError("未开启tcp服务器");
        //    }
        //}
        public static void Send(NetData data, NetType t = NetType.TCP, IPEndPoint ignore = null)
        {
            if (socket != null)
            {
                byte[] b = data.ToBuffer();
                if (LogEnable)
                {
                    Debug.Log("发送数据:" + b.Length);
                }
                {
                    switch (t)
                    {
                    case NetType.TCP:
                        foreach (var c in clients)
                        {
                            if (ignore == null || c.Key.ToString() != ignore.ToString())
                            {
                                c.Value.Send(b);
                            }
                        }
                        break;

                    case NetType.UDP:
                        foreach (var c in clients)
                        {
                            if (ignore == null || c.Key.ToString() != ignore.ToString())
                            {
                                NetUdp.Send(b, c.Key);
                            }
                        }
                        break;
                    }
                }
            }
            else
            {
                Debug.LogError("未开启tcp服务器");
            }
        }
Beispiel #7
0
            private void Update()
            {
                while (NetDatas.Count > 0)
                {
                    NetData n = NetDatas[0];
                    try
                    {
                        switch (n.MessageType)
                        {
                        // 1 下线警告
                        case NetMessageType.Warning:
                            Debug.LogWarning(n.ReadString());
                            break;

                        case NetMessageType.Error:
                            Debug.LogError(n.ReadString());
                            break;

                        case NetMessageType.Heartbeat:
                            int d = DateTime.Now.Millisecond - n.ReadInt();
                            Debug.Log(n.RemoteIP + "延迟:" + d);
                            break;

                        case NetMessageType.Data:
                            break;

                        case NetMessageType.GainServer:
                            if (Net.Status == NetStatus.Server)
                            {
                                NetData g = new NetData(NetMessageType.SendServer);
                                g.Write(NetServer.ServerName);
                                g.Write(NetServer.PlayerName);
                                g.Write(NetServer.IsPassword);
                                g.Write(NetServer.ClientNumber);
                                g.Write(NetServer.ClientMax);
                                NetUdp.Send(g, n.RemoteIP);
                            }
                            break;

                        case NetMessageType.SendServer:
                            string     ssn = n.ReadString();
                            string     spn = n.ReadString();
                            IPEndPoint sip = n.RemoteIP;
                            bool       spd = n.ReadBool();
                            int        scn = n.ReadInt();
                            int        scm = n.ReadInt();
                            NetClient.Servers.Add(new NetServer.Info(ssn, spn, sip, spd, scn, scm));
                            break;

                        case NetMessageType.Connecting:
                            if (Net.Status == NetStatus.Server)
                            {
                                if (NetServer.ClientNumber >= NetServer.ClientMax)
                                {
                                    NetData cw0 = new NetData(NetMessageType.Warning);
                                    cw0.Write("该服务器玩家数已满!");
                                    NetUdp.Send(cw0, n.RemoteIP);
                                }
                                string cn = n.ReadString();

                                if (NetServer.IsPassword)
                                {
                                    if (!n.IsRead())
                                    {
                                        NetData cw1 = new NetData(NetMessageType.Warning);
                                        cw1.Write("该服务器需要密码访问!");
                                        NetUdp.Send(cw1, n.RemoteIP);
                                        break;
                                    }

                                    string cp = n.ReadString();
                                    if (NetServer.Password != cp)
                                    {
                                        NetData cw2 = new NetData(NetMessageType.Warning);
                                        cw2.Write("该服务器访问密码错误!");
                                        NetUdp.Send(cw2, n.RemoteIP);
                                        break;
                                    }
                                }
                                if (NetServer.Clients.ContainsIP(n.RemoteIP))
                                {
                                    NetData cw3 = new NetData(NetMessageType.Warning);
                                    cw3.Write("请勿重复登录!");
                                    NetUdp.Send(cw3, n.RemoteIP);
                                    break;
                                }
                                NetServer.Clients.Add(new NetClient.Info(cn, n.RemoteIP));
                                NetData cw = new NetData(NetMessageType.ConnectPass);
                                NetUdp.Send(cw, n.RemoteIP);
                            }
                            break;

                        case NetMessageType.ConnectPass:
                            NetClient.Connect(n.RemoteIP);
                            break;

                        default:
                            Debug.Log("未知数据包,来自:" + n.RemoteIP);
                            break;
                        }
                        n.Reset();
                        if (NetDataEvent != null)
                        {
                            NetDataEvent(n);
                        }
                        NetDatas.RemoveAt(0);
                    }
                    catch (Exception e)
                    {
                        Debug.LogError("数据包解析错误:" + e.Message.ToString());
                        NetDatas.RemoveAt(0);
                    }
                }
            }
Beispiel #8
0
 public static void AutoNet()
 {
     NetUdp.Listen();
     Instance.StartCoroutine(AutoNetCor());
 }