Beispiel #1
0
        public override void PostSpawnSetup()
        {
            base.PostSpawnSetup();
            this.psykerPowerManager = new PsykerPowerManager(this);
            ChaosFollowerPawnKindDef pdef = this.psyker.kindDef as ChaosFollowerPawnKindDef;

            if (pdef != null && pdef.RenamePawns)
            {
                string rawName = NameGenerator.GenerateName(pdef.OverridingNameRulePack, delegate(string x)
                {
                    NameTriple nameTriple4 = NameTriple.FromString(x);
                    nameTriple4.ResolveMissingPieces(null);
                    return(!nameTriple4.UsedThisGame);
                }, false);
                NameTriple nameTriple = NameTriple.FromString(rawName);
                nameTriple.CapitalizeNick();
                nameTriple.ResolveMissingPieces(null);
                psyker.Name = nameTriple;
            }
        }
Beispiel #2
0
 public override void PostSpawnSetup()
 {
     base.PostSpawnSetup();
     this.PowerManager = new PsykerPowerManager(this);
 }