Beispiel #1
0
        CFSocket(int family, int type, int proto, CFRunLoop loop)
        {
            var cbTypes = CFSocketCallBackType.DataCallBack | CFSocketCallBackType.ConnectCallBack;

            gch = GCHandle.Alloc(this);
            var ctx = new CFStreamClientContext();

            ctx.Info = GCHandle.ToIntPtr(gch);

            var ptr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(CFStreamClientContext)));

            try {
                Marshal.StructureToPtr(ctx, ptr, false);
                handle = CFSocketCreate(
                    IntPtr.Zero, family, type, proto, (nuint)(ulong)cbTypes, OnCallback, ptr);
            } finally {
                Marshal.FreeHGlobal(ptr);
            }

            if (handle == IntPtr.Zero)
            {
                throw new CFSocketException(CFSocketError.Error);
            }
            gch = GCHandle.Alloc(this);

            var source = new CFRunLoopSource(CFSocketCreateRunLoopSource(IntPtr.Zero, handle, 0));

            loop.AddSource(source, CFRunLoop.ModeDefault);
        }
Beispiel #2
0
        CFSocket(int family, int type, int proto, CFRunLoop loop)
        {
            var cbTypes = CFSocketCallBackType.DataCallBack | CFSocketCallBackType.ConnectCallBack;

            gch = GCHandle.Alloc(this);
            try {
                var ctx = new CFStreamClientContext();
                ctx.Info = GCHandle.ToIntPtr(gch);

                var handle = CFSocketCreate(IntPtr.Zero, family, type, proto, (nuint)(ulong)cbTypes, OnCallback, ref ctx);
                InitializeHandle(handle);

                var source = new CFRunLoopSource(CFSocketCreateRunLoopSource(IntPtr.Zero, handle, 0), true);
                loop.AddSource(source, CFRunLoop.ModeDefault);
            } catch {
                gch.Free();
                throw;
            }
        }