public GameScene(string Name,Texture2D BackgroundTexture,SpriteBatch sb)
 {
     GameSceneName = Name;
     Back = new GameObject(BackgroundTexture);
     Collection.Add(Back);
     IsSceneStatic = true;
     sprBatch = sb;
 }
 public void AddObject(GameObject obj)
 {
     Collection.Add(obj);
 }