Beispiel #1
0
    public bool Error(Core.Net.Client c, int etype)
    {
        ClientObject obj;

        ClientObject.cache_by_client.TryGetValue(c, out obj);
        this.OnError(obj, etype);
        return(true);
    }
Beispiel #2
0
    public bool Close(Core.Net.Client c)
    {
        ClientObject obj;

        ClientObject.cache_by_client.TryGetValue(c, out obj);
        this.OnClose(obj);
        return(true);
    }
Beispiel #3
0
    public bool ProcessEvent(Core.Net.Client c, Core.Net.Event.Type type, int error)
    {
        if (type == Core.Net.Event.Type.CONNECT)
        {
            return(Connection(c));
        }
        else if (type == Core.Net.Event.Type.CLOSE)
        {
            Logger.LogError("Connect close ------------------------------------");
            return(Close(c));
        }
        else if (type == Core.Net.Event.Type.ERROR)
        {
            //Core.Game.GameManager.bDisconnect = true;
            return(Error(c, error));
        }
        else
        {
            Logger.LogError("ProcessEvent() failed.. reason: unknown event type");
        }

        return(true);
    }
Beispiel #4
0
    public bool Process(Core.Net.Client c, Core.Net.Package p, int messageid, SNet.NFunction pf)
    {
        if (c.isConnected)
        {
            StringBuilder sb = new StringBuilder();
            sb.Append(pf.Nm.Name);
            sb.Append(".");
            sb.Append(pf.Name);

            Logger.Log(string.Format("<color=#00ab00ff>>>>receive<<<,msgid:{0}({1})</color>", messageid, sb.ToString()));

            if (null != this.OnReceive)
            {
                this.OnReceive(messageid, p.Header.GetExtData(), p.Header.GetSeqNum());
            }

            if (null != this.OnReceivePackage)
            {
                this.OnReceivePackage(messageid, p.Data);
            }

//		    LuaFunction func = XLuaManager.Instance.GetLuaEnv().Global.Get<LuaFunction>(c.DispatchFunc);
            if (null != this.DispatchFunc)
            {
                var luaEnv = XLuaManager.Instance.GetLuaEnv();
                var L      = luaEnv.L;

                var translator = luaEnv.translator;
                int oldTop     = LuaAPI.lua_gettop(L);

                int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
                LuaAPI.lua_getref(L, this.DispatchFunc.GetLuaReference());

                translator.PushAny(L, c.SocketID);
                translator.PushAny(L, messageid);
                translator.PushAny(L, p.Header.GetExtData());
                translator.PushAny(L, p.Header.GetSeqNum());
                translator.PushAny(L, sb.ToString());
                int valueCount = 5;


                IList <NParam> param_list = pf.ParamList;
                if (p.Data != null)
                {
                    MemoryStream ms = new MemoryStream(p.Data);
                    for (int i = 0; i < param_list.Count; i++)
                    {
                        push_to_lua(param_list[i], ms, L);
                        valueCount++;
                    }
                }

                int error = LuaAPI.lua_pcall(L, valueCount, -1, errFunc);
                if (error != 0)
                {
                    luaEnv.ThrowExceptionFromError(oldTop);
                }

                LuaAPI.lua_remove(L, errFunc);
            }
        }

        return(true);
    }