Beispiel #1
0
 public static int NeedToKillLand(Hero _Enemy, bool MaxHp = false)
 {
     return((int)Math.Ceiling((MaxHp ? (double)_Enemy.MaximumHealth : (double)_Enemy.Health + (double)_Enemy.HealthRegeneration * 2.0) / (double)DamageManager._LandDemage(_Enemy)));
 }
Beispiel #2
0
 public static float _LandDemage(Hero _Enemy)
 {
     return(DamageManager._LandDemage() * (1f - Core.Config._QSpell.GetDamageReduction((Unit)_Enemy)));
 }