/* * to implement */ public void NewGeneration() { myGrid = GameUtilities.CalculateNextGeneration(myGrid); }
public void InitialGeneration() { myGrid = GameUtilities.GenerateRandomBoard(myRows, myColumns, new Random()); }
/* * to implement */ public void NewGeneration() { myGrid = GameUtilities.CalculateNextGeneration(myGrid); }
public void InitialGeneration() { myGrid = GameUtilities.GenerateRandomBoard(myRows, myColumns, new Random()); }