public static HumanoidCharacterProfile Default() { return(new( "John Doe", SpeciesManager.DefaultSpecies, MinimumAge, Sex.Male, Gender.Male, HumanoidCharacterAppearance.Default(), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, new Dictionary <string, JobPriority> { { SharedGameTicker.FallbackOverflowJob, JobPriority.High } }, PreferenceUnavailableMode.SpawnAsOverflow, new List <string>())); }
public static HumanoidCharacterProfile Random() { var random = IoCManager.Resolve <IRobustRandom>(); var sex = random.Prob(0.5f) ? Sex.Male : Sex.Female; var gender = sex == Sex.Male ? Gender.Male : Gender.Female; var prototypeManager = IoCManager.Resolve <IPrototypeManager>(); var firstName = random.Pick(sex.FirstNames(prototypeManager).Values); var lastName = random.Pick(prototypeManager.Index <DatasetPrototype>("names_last")); var name = $"{firstName} {lastName}"; var age = random.Next(MinimumAge, MaximumAge); return(new HumanoidCharacterProfile(name, age, sex, gender, HumanoidCharacterAppearance.Random(sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, new Dictionary <string, JobPriority> { { SharedGameTicker.OverflowJob, JobPriority.High } }, PreferenceUnavailableMode.StayInLobby, new List <string>())); }
public static HumanoidCharacterProfile Random() { var random = IoCManager.Resolve <IRobustRandom>(); var sex = random.Prob(0.5f) ? Sex.Male : Sex.Female; var firstName = random.Pick(sex == Sex.Male ? Names.MaleFirstNames : Names.FemaleFirstNames); var lastName = random.Pick(Names.LastNames); var name = $"{firstName} {lastName}"; var age = random.Next(MinimumAge, MaximumAge); return(new HumanoidCharacterProfile(name, age, sex, HumanoidCharacterAppearance.Random(sex), new Dictionary <string, JobPriority> { { SharedGameTicker.OverflowJob, JobPriority.High } }, PreferenceUnavailableMode.StayInLobby, new List <string>())); }
public static HumanoidCharacterProfile Random() { var prototypeManager = IoCManager.Resolve <IPrototypeManager>(); var random = IoCManager.Resolve <IRobustRandom>(); var species = random.Pick(prototypeManager .EnumeratePrototypes <SpeciesPrototype>().Where(x => x.RoundStart).ToArray()).ID; var sex = random.Prob(0.5f) ? Sex.Male : Sex.Female; var gender = sex == Sex.Male ? Gender.Male : Gender.Female; var name = sex.GetName(species, prototypeManager, random); var age = random.Next(MinimumAge, MaximumAge); return(new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, new Dictionary <string, JobPriority> { { SharedGameTicker.FallbackOverflowJob, JobPriority.High } }, PreferenceUnavailableMode.StayInLobby, new List <string>())); }
private HumanoidCharacterProfile( string name, int age, Sex sex, Gender gender, HumanoidCharacterAppearance appearance, ClothingPreference clothing, Dictionary <string, JobPriority> jobPriorities, PreferenceUnavailableMode preferenceUnavailable, List <string> antagPreferences) { Name = name; Age = age; Sex = sex; Gender = gender; Appearance = appearance; Clothing = clothing; _jobPriorities = jobPriorities; PreferenceUnavailable = preferenceUnavailable; _antagPreferences = antagPreferences; }
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance) { string hairStyleName; if (!HairStyles.HairStylesMap.ContainsKey(appearance.HairStyleName)) { hairStyleName = HairStyles.DefaultHairStyle; } else { hairStyleName = appearance.HairStyleName; } string facialHairStyleName; if (!HairStyles.FacialHairStylesMap.ContainsKey(appearance.FacialHairStyleName)) { facialHairStyleName = HairStyles.DefaultFacialHairStyle; } else { facialHairStyleName = appearance.FacialHairStyleName; } var hairColor = ClampColor(appearance.HairColor); var facialHairColor = ClampColor(appearance.FacialHairColor); var eyeColor = ClampColor(appearance.EyeColor); var skinColor = ClampColor(appearance.SkinColor); return(new HumanoidCharacterAppearance( hairStyleName, hairColor, facialHairStyleName, facialHairColor, eyeColor, skinColor)); }
public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance) { return(new HumanoidCharacterProfile(Name, Age, Sex, appearance, _jobPriorities, PreferenceUnavailable, _antagPreferences)); }