Beispiel #1
0
 public static void DestroyAllFocus()
 {
     // Enable scrolling.
     if (ScenePrimer.curPrimerComponent.curZoomComp != null)
     {
         ScenePrimer.curPrimerComponent.curZoomComp.zoomingEnabled = true;
     }
     // Re-enable input.
     ScenePrimer.curPrimerComponent.disableInput = true;
     GlobalToolManager.DisableInput(true);
     if (focusSeparates != null)
     {
         for (int i = 0; i < focusSeparates.Length; i++)
         {
             GameObject.Destroy(focusSeparates[i]);
         }
         focusSeparates = null;
     }
     GameObject.Destroy(curFocusObj);
     GameObject.Destroy(focusInstanceObj);
 }
Beispiel #2
0
 public override void AwakeActionComponent()
 {
     this.GetComponent <UiIntractable>().curAC   = this;
     ScenePrimer.curPrimerComponent.disableInput = true;
     GlobalToolManager.DisableInput(true);
 }