Beispiel #1
0
        public static void kreslit(string[,] platno, ConsoleColor[,] platnoBarvyBack, ConsoleColor[,] platnoBarvyFore)
        {
            Funkce fce = new Funkce();

            if (platno == null)              //NullPointerException
            {
                platno = new string[32, 16];
            }
            if (platnoBarvyFore == null)              //NullPointerException
            {
                platnoBarvyFore = new ConsoleColor[32, 16];
            }
            if (platnoBarvyBack == null)              //NullPointerException
            {
                platnoBarvyBack = new ConsoleColor[32, 16];
                for (int x = 0; x <= platnoBarvyBack.GetLength(0) - 1; x++)
                {
                    for (int y = 0; y <= platnoBarvyBack.GetLength(1) - 1; y++)
                    {
                        platnoBarvyBack [x, y] = ConsoleColor.White;
                    }
                }
            }
            Console.Clear();
            Console.CursorVisible = true;
            bool WhKresli = true;
            int  PlatnoX  = 0;
            int  PlatnoY  = 0;
            int  OffsetX  = 1;
            int  OffsetY  = 1;

            ConsoleColor[] BufKresliBack = new ConsoleColor[] {
                ConsoleColor.Red, ConsoleColor.Green, ConsoleColor.Blue
            };
            ConsoleColor[] BufKresliFore = new ConsoleColor[] {
                ConsoleColor.Red, ConsoleColor.Green, ConsoleColor.Blue
            };
            string[] BufKresli = new string[] {
                " ", " ", " "
            };
            int VybranaBarva = 0;

            while (WhKresli)
            {
                fce.VykresliPlatno(platno, platnoBarvyBack, platnoBarvyFore, 1, 1);
                for (int a = 0; a <= 3; a++)
                {
                    Console.SetCursorPosition(platno.GetLength(0) + 2, a + 1);
                    Console.BackgroundColor = BufKresliBack[0];
                    Console.Write("{0}{0}{0}{0}{0}{0}", BufKresli[0]);
                }
                Console.SetCursorPosition(platno.GetLength(0) + 2, 1);
                if (BufKresliBack [0] == ConsoleColor.White)
                {
                    Console.BackgroundColor = ConsoleColor.Black;
                    Console.Write("[J]");
                }
                else
                {
                    Console.Write("[J]");
                }
                for (int a = 0; a <= 3; a++)
                {
                    Console.SetCursorPosition(platno.GetLength(0) + 2, a + 6);
                    Console.BackgroundColor = BufKresliBack[1];
                    Console.Write("{0}{0}{0}{0}{0}{0}", BufKresli[1]);
                }
                Console.SetCursorPosition(platno.GetLength(0) + 2, 6);
                if (BufKresliBack [1] == ConsoleColor.White)
                {
                    Console.BackgroundColor = ConsoleColor.Black;
                    Console.Write("[K]");
                }
                else
                {
                    Console.Write("[K]");
                }
                for (int a = 0; a <= 3; a++)
                {
                    Console.SetCursorPosition(platno.GetLength(0) + 2, a + 11);
                    Console.BackgroundColor = BufKresliBack[2];
                    Console.Write("{0}{0}{0}{0}{0}{0}", BufKresli[2]);
                }
                Console.SetCursorPosition(platno.GetLength(0) + 2, 11);
                if (BufKresliBack [2] == ConsoleColor.White)
                {
                    Console.BackgroundColor = ConsoleColor.Black;
                    Console.Write("[L]");
                }
                else
                {
                    Console.Write("[L]");
                }
                Console.BackgroundColor = ConsoleColor.Black;
                Console.ForegroundColor = ConsoleColor.White;
                Console.SetCursorPosition(1, platno.GetLength(1) + 2);
                Console.Write("[E] - Změníš barvu");
                Console.SetCursorPosition(1, platno.GetLength(1) + 3);
                Console.Write("[WASD] - pohyb po plátně");
                Console.SetCursorPosition(1, platno.GetLength(1) + 4);
                Console.Write("[Q] - Nástroje");
                Console.SetCursorPosition(1, platno.GetLength(1) + 5);
                Console.Write("[ESC] - Menu");
                Console.BackgroundColor = ConsoleColor.Black;
                Console.SetCursorPosition(PlatnoX + OffsetX, PlatnoY + OffsetY);
                ConsoleKeyInfo vstup = Console.ReadKey();
                if (vstup.Key == ConsoleKey.H)                  //delete
                {
                    platno[PlatnoX, PlatnoY]           = null;
                    platnoBarvyBack [PlatnoX, PlatnoY] = ConsoleColor.Black;
                    platnoBarvyFore [PlatnoX, PlatnoY] = ConsoleColor.White;
                }
                if (vstup.Key == ConsoleKey.J)
                {
                    platno[PlatnoX, PlatnoY]           = BufKresli[0];
                    platnoBarvyBack [PlatnoX, PlatnoY] = BufKresliBack[0];
                    platnoBarvyFore [PlatnoX, PlatnoY] = BufKresliFore[0];
                }
                if (vstup.Key == ConsoleKey.K)
                {
                    platno[PlatnoX, PlatnoY]           = BufKresli[1];
                    platnoBarvyBack [PlatnoX, PlatnoY] = BufKresliBack[1];
                    platnoBarvyFore [PlatnoX, PlatnoY] = BufKresliBack[1];
                }
                if (vstup.Key == ConsoleKey.L)
                {
                    platno[PlatnoX, PlatnoY]           = BufKresli[2];
                    platnoBarvyBack [PlatnoX, PlatnoY] = BufKresliBack[2];
                    platnoBarvyFore [PlatnoX, PlatnoY] = BufKresliFore[2];
                }
                if (vstup.Key == ConsoleKey.Q)                  //MENU NÁSTROJŮ
                {
                    Console.Clear();
                    Console.CursorVisible = false;
                    string[] NastrMoznosti = new string[] {
                        "Vylít plátno...", "Zpět"
                    };
                    while (true)
                    {
                        int NastrVolba = fce.Menu("Nástroje", NastrMoznosti);
                        if (NastrVolba == 0)                          //Vylit platno

                        /*bool BufMenit = true;
                         * ConsoleColor[] barvy = new ConsoleColor[]{
                         *      ConsoleColor.Black, ConsoleColor.DarkGray, ConsoleColor.Gray, ConsoleColor.White, ConsoleColor.DarkBlue, ConsoleColor.Blue, ConsoleColor.DarkCyan, ConsoleColor.Cyan, ConsoleColor.DarkGreen, ConsoleColor.Green, ConsoleColor.DarkMagenta, ConsoleColor.Magenta, ConsoleColor.DarkRed, ConsoleColor.Red, ConsoleColor.DarkYellow, ConsoleColor.Yellow
                         * };
                         * int MenitX = 0;
                         * int MenitY = 0;
                         * while (BufMenit) {
                         *      Console.BackgroundColor = ConsoleColor.Black;
                         *      Console.Clear ();
                         *      for(int i = 0;i<= barvy.GetLength(0)-1;i++){
                         *              Console.BackgroundColor = barvy[i];
                         *              Console.ForegroundColor = ConsoleColor.White;
                         *              Console.SetCursorPosition (i+1,1);
                         *              Console.Write(" ");
                         *              Console.SetCursorPosition (i+1,2);
                         *              Console.Write("░");
                         *              Console.SetCursorPosition (i+1,3);
                         *              Console.Write("▒");
                         *              Console.SetCursorPosition (i+1,4);
                         *              Console.Write("▓");
                         *      }
                         *      Console.BackgroundColor = ConsoleColor.Black;
                         *      Console.ForegroundColor = ConsoleColor.White;
                         *      Console.SetCursorPosition (barvy.GetLength(0)+2,1);
                         *      Console.Write ("Barva:");
                         *      Console.SetCursorPosition (1,6);
                         *      Console.Write ("Potvrdíš [ENTER]");
                         *      Console.BackgroundColor = barvy[MenitX];
                         *      Console.ForegroundColor = ConsoleColor.White;
                         *      for (int a = 0; a <= 3; a++) {
                         *              Console.SetCursorPosition (barvy.GetLength(0)+2,a+2);
                         *              if(MenitY == 0){Console.Write ("      ");}
                         *              if(MenitY == 1){Console.Write ("░░░░░░");}
                         *              if(MenitY == 2){Console.Write ("▒▒▒▒▒▒");}
                         *              if(MenitY == 3){Console.Write ("▓▓▓▓▓▓");}
                         *      }
                         *      Console.SetCursorPosition (MenitX+1,MenitY+1);
                         *      ConsoleKeyInfo BufMenitVstup = Console.ReadKey ();
                         *      if (BufMenitVstup.Key == ConsoleKey.Enter) {
                         *              string buf = " ";
                         *              if(MenitY == 0){buf = " ";}
                         *              if(MenitY == 1){buf = "░";}
                         *              if(MenitY == 2){buf = "▒";}
                         *              if(MenitY == 3){buf = "▓";}
                         *              for (int i = 0; i <= platno.GetLength (0)-1; i++) {
                         *                      for (int x = 0; x <= platno.GetLength (1)-1; x++) {
                         *                              platno[i,x] = buf;
                         *                              platnoBarvyBack[i,x] = barvy[MenitX];
                         *                              platnoBarvyFore[i,x] = ConsoleColor.White;
                         *                      }
                         *              }
                         *              BufMenit = false;
                         *      }
                         *      if (BufMenitVstup.Key == ConsoleKey.Escape) {
                         *              BufMenit = false;
                         *      }
                         *      if (BufMenitVstup.Key == ConsoleKey.W || BufMenitVstup.Key == ConsoleKey.UpArrow) {
                         *              MenitY--;
                         *      }
                         *      if (BufMenitVstup.Key == ConsoleKey.A || BufMenitVstup.Key == ConsoleKey.LeftArrow) {
                         *              MenitX--;
                         *      }
                         *      if (BufMenitVstup.Key == ConsoleKey.S || BufMenitVstup.Key == ConsoleKey.DownArrow) {
                         *              MenitY++;
                         *      }
                         *      if (BufMenitVstup.Key == ConsoleKey.D || BufMenitVstup.Key == ConsoleKey.RightArrow) {
                         *              MenitX++;
                         *      }
                         *      if (MenitX <= -1) {
                         *              MenitX++;
                         *      }
                         *      if (MenitX >= barvy.GetLength (0)) {
                         *              MenitX--;
                         *      }
                         *      if (MenitY >= 5) {
                         *              MenitY--;
                         *      }
                         *      if (MenitY <= -1) {
                         *              MenitY++;
                         *      }
                         * }*/

                        {
                            Barva vylit = VybratBarvu();
                            for (int i = 0; i <= platno.GetLength(0) - 1; i++)
                            {
                                for (int x = 0; x <= platno.GetLength(1) - 1; x++)
                                {
                                    platno[i, x]          = vylit.znak;
                                    platnoBarvyBack[i, x] = vylit.BackgroundColor;
                                    platnoBarvyFore[i, x] = vylit.ForegroundColor;
                                }
                            }
                            Console.BackgroundColor = ConsoleColor.Black;
                        }
                        if (NastrVolba == NastrMoznosti.GetLength(0) - 1)
                        {
                            break;
                        }
                    }
                    Console.Clear();
                    Console.CursorVisible = true;
                }
                if (vstup.Key == ConsoleKey.E)
                {
                    bool           BufMenit = true;
                    ConsoleColor[] barvy    = new ConsoleColor[] {
                        ConsoleColor.Black, ConsoleColor.DarkGray, ConsoleColor.Gray, ConsoleColor.White, ConsoleColor.DarkBlue, ConsoleColor.Blue, ConsoleColor.DarkCyan, ConsoleColor.Cyan, ConsoleColor.DarkGreen, ConsoleColor.Green, ConsoleColor.DarkMagenta, ConsoleColor.Magenta, ConsoleColor.DarkRed, ConsoleColor.Red, ConsoleColor.DarkYellow, ConsoleColor.Yellow
                    };
                    int MenitX = 0;
                    int MenitY = 0;
                    while (BufMenit)
                    {
                        Console.BackgroundColor = ConsoleColor.Black;
                        Console.Clear();
                        for (int i = 0; i <= barvy.GetLength(0) - 1; i++)
                        {
                            Console.BackgroundColor = barvy[i];
                            Console.ForegroundColor = ConsoleColor.White;
                            Console.SetCursorPosition(i + 1, 1);
                            Console.Write(" ");
                            Console.SetCursorPosition(i + 1, 2);
                            Console.Write("░");
                            Console.SetCursorPosition(i + 1, 3);
                            Console.Write("▒");
                            Console.SetCursorPosition(i + 1, 4);
                            Console.Write("▓");
                        }
                        Console.BackgroundColor = ConsoleColor.Black;
                        Console.ForegroundColor = ConsoleColor.White;
                        Console.SetCursorPosition(barvy.GetLength(0) + 2, 1);
                        Console.Write("Barva:");
                        Console.SetCursorPosition(1, 6);
                        Console.Write("Měníš: ");
                        if (VybranaBarva == 0)
                        {
                            Console.Write("[J]");
                        }
                        if (VybranaBarva == 1)
                        {
                            Console.Write("[K]");
                        }
                        if (VybranaBarva == 2)
                        {
                            Console.Write("[L]");
                        }
                        Console.SetCursorPosition(1, 7);
                        Console.Write("Změníš [TAB]");
                        Console.BackgroundColor = barvy[MenitX];
                        Console.ForegroundColor = ConsoleColor.White;
                        for (int a = 0; a <= 3; a++)
                        {
                            Console.SetCursorPosition(barvy.GetLength(0) + 2, a + 2);
                            if (MenitY == 0)
                            {
                                Console.Write("      ");
                            }
                            if (MenitY == 1)
                            {
                                Console.Write("░░░░░░");
                            }
                            if (MenitY == 2)
                            {
                                Console.Write("▒▒▒▒▒▒");
                            }
                            if (MenitY == 3)
                            {
                                Console.Write("▓▓▓▓▓▓");
                            }
                        }
                        Console.SetCursorPosition(MenitX + 1, MenitY + 1);
                        ConsoleKeyInfo BufMenitVstup = Console.ReadKey();
                        if (BufMenitVstup.Key == ConsoleKey.Enter)
                        {
                            if (MenitY == 0)
                            {
                                BufKresli[VybranaBarva] = " ";
                            }
                            if (MenitY == 1)
                            {
                                BufKresli[VybranaBarva] = "░";
                            }
                            if (MenitY == 2)
                            {
                                BufKresli[VybranaBarva] = "▒";
                            }
                            if (MenitY == 3)
                            {
                                BufKresli[VybranaBarva] = "▓";
                            }
                            BufKresliBack[VybranaBarva] = barvy[MenitX];
                            BufKresliFore[VybranaBarva] = ConsoleColor.White;
                            BufMenit = false;
                        }
                        if (BufMenitVstup.Key == ConsoleKey.Escape)
                        {
                            BufMenit = false;
                        }
                        if (BufMenitVstup.Key == ConsoleKey.Tab)
                        {
                            VybranaBarva++;
                        }
                        if (VybranaBarva >= 3)
                        {
                            VybranaBarva = 0;
                        }
                        if (BufMenitVstup.Key == ConsoleKey.W || BufMenitVstup.Key == ConsoleKey.UpArrow)
                        {
                            MenitY--;
                        }
                        if (BufMenitVstup.Key == ConsoleKey.A || BufMenitVstup.Key == ConsoleKey.LeftArrow)
                        {
                            MenitX--;
                        }
                        if (BufMenitVstup.Key == ConsoleKey.S || BufMenitVstup.Key == ConsoleKey.DownArrow)
                        {
                            MenitY++;
                        }
                        if (BufMenitVstup.Key == ConsoleKey.D || BufMenitVstup.Key == ConsoleKey.RightArrow)
                        {
                            MenitX++;
                        }
                        if (MenitX <= -1)
                        {
                            MenitX++;
                        }
                        if (MenitX >= barvy.GetLength(0))
                        {
                            MenitX--;
                        }
                        if (MenitY >= 5)
                        {
                            MenitY--;
                        }
                        if (MenitY <= -1)
                        {
                            MenitY++;
                        }
                    }
                }
                if (vstup.Key == ConsoleKey.Escape)                  //Otevrit menu
                {
                    bool EscKresli = true;
                    Console.CursorVisible = false;
                    while (EscKresli)
                    {
                        string[] EscMoznosti = new string[] {
                            "Zpět", "Uložit", "Konec"
                        };
                        int EscMoz = fce.Menu("Menu", EscMoznosti);
                        if (EscMoz == 0)                          //zpet
                        {
                            Console.Clear();
                            EscKresli = false;
                        }
                        if (EscMoz == 1)                          //ulozit
                        {
                            Console.Clear();
                            string   cesta              = AppDomain.CurrentDomain.BaseDirectory;
                            string[] soubory            = Directory.GetFiles(cesta);
                            string[] vysvetlivkyUlozeni = new string[] { "[Enter] - Přepsat soubor", "[N] - Nový soubor" };
                            int      volbaUlo           = 0;
                            while (true)
                            {
                                soubory = Directory.GetFiles(cesta);
                                Console.Clear();
                                Console.SetCursorPosition(2, 1);
                                Console.Write("Zvolte soubor k uložení:");
                                for (int i = 0; i <= soubory.GetLength(0) - 1; i++)
                                {
                                    Console.SetCursorPosition(2, 2 + i);
                                    if (volbaUlo == i)
                                    {
                                        Console.Write("> ");
                                    }
                                    Console.Write(soubory[i]);
                                }
                                for (int a = 0; a <= vysvetlivkyUlozeni.GetLength(0) - 1; a++)
                                {
                                    Console.SetCursorPosition(1, a + soubory.GetLength(0) + 3);
                                    Console.Write(vysvetlivkyUlozeni[a]);
                                }
                                ConsoleKeyInfo vstupUloz = Console.ReadKey();
                                if (vstupUloz.Key == ConsoleKey.N)                                  //New file...
                                {
                                    Console.Clear();
                                    Console.SetCursorPosition(1, 1);
                                    Console.Write("Nový soubor");
                                    Console.SetCursorPosition(1, 2);
                                    Console.Write("Název: ");
                                    string newFileName         = Console.ReadLine();
                                    string newFileNamePlusPath = cesta + newFileName;
                                    if (Directory.Exists(newFileNamePlusPath) || File.Exists(newFileNamePlusPath))                                        //already exists
                                    {
                                        Console.Clear();
                                        Console.SetCursorPosition(1, 1);
                                        Console.Write("Soubor již existuje!");
                                        Console.SetCursorPosition(1, 2);
                                        Console.Write("Chcete soubor přepsat? Y/n");
                                        while (true)
                                        {
                                            Console.SetCursorPosition(1, 3);
                                            ConsoleKeyInfo vstupUlozExist = Console.ReadKey();
                                            if (vstupUlozExist.Key == ConsoleKey.Y)                                              //overwrite file
                                            {
                                                File.Delete(newFileNamePlusPath);
                                                fce.UlozMapu(platno, newFileNamePlusPath, platnoBarvyBack, platnoBarvyFore);
                                                break;
                                            }
                                            if (vstupUlozExist.Key == ConsoleKey.N)
                                            {
                                                break;
                                            }
                                        }
                                    }
                                    else                                         //doesnt exist
                                    {
                                        fce.UlozMapu(platno, newFileNamePlusPath, platnoBarvyBack, platnoBarvyFore);
                                    }
                                }
                                if (vstupUloz.Key == ConsoleKey.W)
                                {
                                    volbaUlo--;
                                }
                                if (vstupUloz.Key == ConsoleKey.UpArrow)
                                {
                                    volbaUlo--;
                                }
                                if (vstupUloz.Key == ConsoleKey.S)
                                {
                                    volbaUlo++;
                                }
                                if (vstupUloz.Key == ConsoleKey.DownArrow)
                                {
                                    volbaUlo++;
                                }
                                if (vstupUloz.Key == ConsoleKey.Enter)
                                {
                                    File.Delete(soubory [volbaUlo]);
                                    fce.UlozMapu(platno, soubory [volbaUlo], platnoBarvyBack, platnoBarvyFore);
                                    break;
                                }
                                if (volbaUlo <= -1)
                                {
                                    volbaUlo = soubory.GetLength(0) - 1;
                                }
                                if (volbaUlo >= soubory.GetLength(0))
                                {
                                    volbaUlo = 0;
                                }
                            }
                        }
                        if (EscMoz == EscMoznosti.GetLength(0) - 1)
                        {
                            WhKresli  = false;
                            EscKresli = false;
                        }
                    }
                    Console.CursorVisible = true;
                }
                if (vstup.Key == ConsoleKey.W || vstup.Key == ConsoleKey.UpArrow)
                {
                    PlatnoY--;
                }
                if (vstup.Key == ConsoleKey.A || vstup.Key == ConsoleKey.LeftArrow)
                {
                    PlatnoX--;
                }
                if (vstup.Key == ConsoleKey.S || vstup.Key == ConsoleKey.DownArrow)
                {
                    PlatnoY++;
                }
                if (vstup.Key == ConsoleKey.D || vstup.Key == ConsoleKey.RightArrow)
                {
                    PlatnoX++;
                }
                if (PlatnoX <= -1)
                {
                    PlatnoX++;
                }
                if (PlatnoX >= platno.GetLength(0))
                {
                    PlatnoX--;
                }
                if (PlatnoY >= platno.GetLength(1))
                {
                    PlatnoY--;
                }
                if (PlatnoY <= -1)
                {
                    PlatnoY++;
                }
            }
        }
Beispiel #2
0
        public static void Main(string[] args)
        {
            Console.BackgroundColor = ConsoleColor.Black;
            Console.ForegroundColor = ConsoleColor.White;
            Console.CursorVisible   = false;

            Funkce fce = new Funkce();

            string[] HlMenuMoznosti = new string[] {
                "Nový..",
                "Načíst..",
                "Vývojářské možnosti",
                "Konec"
            };

            while (true)
            {
                int HlMenu = fce.Menu("ConsolePainter", HlMenuMoznosti);
                if (HlMenu == 0)                  //Novy
                {
                    kreslit(null, null, null);
                    Console.CursorVisible = false;
                }
                if (HlMenu == 1)                  //nacist
                {
                    int  volbanacteni = 0;
                    bool nacteni      = true;
                    while (nacteni)
                    {
                        Console.Clear();
                        Console.SetCursorPosition(2, 1);
                        Console.WriteLine("Vyber soubor k načtení:");
                        string[] cestanac = Directory.GetFiles(AppDomain.CurrentDomain.BaseDirectory);
                        for (int i = 0; i <= cestanac.GetLength(0) - 1; i++)
                        {
                            Console.SetCursorPosition(2, i + 2);
                            if (i == volbanacteni)
                            {
                                Console.Write("> ");
                            }
                            Console.WriteLine(cestanac [i]);
                        }
                        Console.CursorVisible = false;
                        ConsoleKeyInfo vstupnacteni = Console.ReadKey();
                        if (vstupnacteni.Key == ConsoleKey.Enter)
                        {
                            StreamReader mapa1      = new StreamReader(cestanac[volbanacteni]);
                            int          sirkamapy1 = Int32.Parse(mapa1.ReadLine());
                            int          vyskamapy1 = Int32.Parse(mapa1.ReadLine());
                            string[,] platno          = new string[vyskamapy1, sirkamapy1];
                            ConsoleColor[,] BarvyBack = new ConsoleColor[vyskamapy1, sirkamapy1];
                            ConsoleColor[,] BarvyFore = new ConsoleColor[vyskamapy1, sirkamapy1];
                            for (int x = 0; x <= vyskamapy1 - 1; x++)
                            {
                                string Lajna = mapa1.ReadLine();
                                if (Lajna == null)
                                {
                                    break;
                                }
                                string[] rozdelenalajna = Lajna.Split(',');
                                for (int i = 0; i <= rozdelenalajna.Length - 2; i++)
                                {
                                    if (rozdelenalajna.ElementAt(i).ToString() == "null")
                                    {
                                        platno [x, i] = null;
                                    }
                                    else
                                    {
                                        platno [x, i] = rozdelenalajna.ElementAt(i).ToString();
                                    }
                                }
                            }
                            for (int x = 0; x <= vyskamapy1 - 1; x++)
                            {
                                string Lajna = mapa1.ReadLine();
                                if (Lajna == null)
                                {
                                    break;
                                }
                                string[] rozdelenalajna = Lajna.Split(',');
                                for (int i = 0; i <= rozdelenalajna.Length - 2; i++)
                                {
                                    BarvyBack[x, i] = (ConsoleColor)Enum.Parse(typeof(ConsoleColor), rozdelenalajna.ElementAt(i).ToString());
                                }
                            }
                            for (int x = 0; x <= vyskamapy1 - 1; x++)
                            {
                                string Lajna = mapa1.ReadLine();
                                if (Lajna == null)
                                {
                                    break;
                                }
                                string[] rozdelenalajna = Lajna.Split(',');
                                for (int i = 0; i <= rozdelenalajna.Length - 2; i++)
                                {
                                    BarvyFore[x, i] = (ConsoleColor)Enum.Parse(typeof(ConsoleColor), rozdelenalajna.ElementAt(i).ToString());
                                }
                            }
                            mapa1.Close();
                            Console.Clear();
                            kreslit(platno, BarvyBack, BarvyFore);
                            nacteni = false;
                        }
                        if (vstupnacteni.Key == ConsoleKey.W)
                        {
                            volbanacteni--;
                        }
                        if (vstupnacteni.Key == ConsoleKey.S)
                        {
                            volbanacteni++;
                        }
                        if (volbanacteni >= cestanac.GetLength(0))
                        {
                            volbanacteni = 0;
                        }
                        if (volbanacteni <= -1)
                        {
                            volbanacteni = cestanac.GetLength(0) - 1;
                        }
                        if (vstupnacteni.Key == ConsoleKey.Escape)
                        {
                            nacteni = false;
                            break;
                        }
                    }
                }
                if (HlMenu == HlMenuMoznosti.GetLength(0) - 1)
                {
                    break;
                }
                if (HlMenu == 2)                  //Vyvojarske moznosti
                {
                    Console.ResetColor();
                    Console.Clear();
                    ConsoleColor[] barvy = new ConsoleColor[] {
                        ConsoleColor.Black, ConsoleColor.DarkGray, ConsoleColor.Gray, ConsoleColor.White, ConsoleColor.DarkBlue, ConsoleColor.Blue, ConsoleColor.DarkCyan, ConsoleColor.Cyan, ConsoleColor.DarkGreen, ConsoleColor.Green, ConsoleColor.DarkMagenta, ConsoleColor.Magenta, ConsoleColor.DarkRed, ConsoleColor.Red, ConsoleColor.DarkYellow, ConsoleColor.Yellow
                    };
                    for (int i = 0; i <= barvy.GetLength(0) - 1; i++)
                    {
                        Console.BackgroundColor = barvy [i];
                        for (int z = 0; z <= barvy.GetLength(0) - 1; z++)
                        {
                            Console.ForegroundColor = barvy[z];
                            Console.SetCursorPosition(z, i);
                            Console.Write(" ");
                        }
                    }
                    Console.ReadKey();
                    for (int i = 0; i <= barvy.GetLength(0) - 1; i++)
                    {
                        Console.BackgroundColor = barvy [i];
                        for (int z = 0; z <= barvy.GetLength(0) - 1; z++)
                        {
                            Console.ForegroundColor = barvy[z];
                            Console.SetCursorPosition(z, i);
                            Console.Write("░");
                        }
                    }
                    Console.ReadKey();
                    for (int i = 0; i <= barvy.GetLength(0) - 1; i++)
                    {
                        Console.BackgroundColor = barvy [i];
                        for (int z = 0; z <= barvy.GetLength(0) - 1; z++)
                        {
                            Console.ForegroundColor = barvy[z];
                            Console.SetCursorPosition(z, i);
                            Console.Write("▒");
                        }
                    }
                    Console.ReadKey();
                    for (int i = 0; i <= barvy.GetLength(0) - 1; i++)
                    {
                        Console.BackgroundColor = barvy [i];
                        for (int z = 0; z <= barvy.GetLength(0) - 1; z++)
                        {
                            Console.ForegroundColor = barvy[z];
                            Console.SetCursorPosition(z, i);
                            Console.Write("▓");
                        }
                    }
                    Console.ReadKey();
                    //SINE WAVE
                    for (int X = 0; X <= 666; X++)
                    {
                        Console.SetCursorPosition(1 + X, Int32.Parse(Math.Round(Math.Sin(X) * 3).ToString()) + 8);
                        Console.WriteLine("X");
                        Thread.Sleep(500);
                    }
                    Console.ReadKey();
                }
            }
        }