Beispiel #1
0
        public bool AddStrike(Strike inputStrike)
        {
            if (inputStrike != null)
            {
                int totalNumberOfStrikes = _strikes.Length;

                Array.Resize(ref _strikes, totalNumberOfStrikes + 1);
                _strikes[totalNumberOfStrikes] = inputStrike;
                return(true);
            }
            else
            {
                return(false);
            }
        }
Beispiel #2
0
        public int MakeStrike(int inputPlayerId, int inputAngle, int inputVecity)
        {
            double myAngleRadians = (Math.PI / 180) * Convert.ToDouble(inputAngle);
            double myDistance     = Math.Pow(inputVecity, 2) / _gravity * Math.Sin(2 * myAngleRadians);
            int    myIntDistance  = Convert.ToInt32(myDistance);

            Strike myNewStrike     = new Strike(Indexer.NextStrikeId(), myIntDistance);
            Player theActivePlayer = FindPlayerById(inputPlayerId);

            theActivePlayer.AddStrike(myNewStrike);
            theActivePlayer.LengthToGo = Math.Abs(theActivePlayer.LengthToGo) - myIntDistance;


            // BEWARE => if length to go now is Zero the player is _done = true.

            return(myIntDistance);
        }