public void MoveHeroRight() { if (_hero.GetX() < _width) { _hero.MoveRight(); } }
public void MoveHeroRight() { if (_hero.GetX() < _width - 2)//-2 because frame { _hero.MoveRight(); } }
public void MoveHeroRight() { if (hero.GetX() < width) { hero.MoveRight(); } }
public void MoveHeroRight() { _hero.MoveRight(); }