/// <summary>
 /// Renderer should call this method before any control render.
 /// </summary>
 public void Clear()
 {
     for (int x = 0; x < width; x++) {
         for (int y = 0; y < height; y++) {
             buffer[x, y] = new CHAR_INFO();
             opacityMatrix[x, y] = 0;
         }
     }
 }
        //private char[,] buffer = new char[80, 25];

        private void initBuffer() {
            for ( int y = 0; y < height; y++ ) {
                for ( int x = 0; x < width; x++ ) {
                    buffer[ y, x ] =  new CHAR_INFO(  ) {UnicodeChar = ' '};
                }
            }
        }
 public void Assign(CHAR_INFO charInfo) {
     canvas.buffer[y, x] = charInfo;
 }
Beispiel #4
0
 public static extern bool WriteConsoleOutputCore(IntPtr hConsoleOutput, CHAR_INFO[,] lpBuffer, COORD dwBufferSize,
                                              COORD dwBufferCoord, ref SMALL_RECT lpWriteRegion);