Beispiel #1
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    public void DefiningTheMs() {
      var m1 = new MoveableItem(8, 1, 10);
      var m2 = new MoveableItem(1, 5, 10);

      var distanceCalc = new DistanceCalculator();
      int distance = distanceCalc.distance(m1, m2);

      Assert.AreEqual(9, distance);
    }
Beispiel #2
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    public void ColumnCoords() {
      var m1 = new MoveableItem(1, 1, 10);
      var m2 = new MoveableItem(1, 5, 10);

      var distanceCalc = new DistanceCalculator();
      int distance = distanceCalc.distance(m1, m2);

      Assert.AreEqual(4, distance);
    }
Beispiel #3
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    public void Colliding() {
      var m1 = new MoveableItem(1, 1, 10);
      var m2 = new MoveableItem(1, 1, 10);

      var distanceCalc = new DistanceCalculator();
      int distance = distanceCalc.distance(m1, m2);

      Assert.AreEqual(0, distance);
    }
    public int distance(MoveableItem m1, MoveableItem m2) {
      var x1 = m1._R;
      var y1 = m1._C;
      var x2 = m2._R;
      var y2 = m2._C;

      var d =  (Math.Sqrt((Math.Abs(Math.Pow((x2 - x1), 2)) + (Math.Pow((y2 - y1), 2)))));
      return (int)Math.Ceiling(d);
    }  
Beispiel #5
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 public Player(int size) {
   this._Item = new MoveableItem((size / 2), (size / 2), size);
   this.currentNumberOfCollectedItems = 0;
 }
Beispiel #6
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    public void CharacterCollision() {
      var m1 = new MoveableItem(1, 1, 10);
      var m2 = new MoveableItem(1, 1, 10);

      Assert.IsTrue(m1.CollidesWith(m2));
    }
 public Collectable(int c, int r, int size, Random rnd) {
   this._Item = new MoveableItem(c, r, size);
   this._PlayerGotTooClose = false;
   this.rnd = rnd;
 }
 public Collectable(int size, Random rnd) {
   this._Item = new MoveableItem((size / 4) + 1, (size / 4) + 1, size);
   this._PlayerGotTooClose = false;
   this.rnd = rnd;
 }                                         
  public bool CollidesWith(MoveableItem other) {
   return this._C == other._C && this._R == other._R;
 }